[vtkusers] Building VTK without OpenGL

Ken Martin ken.martin at kitware.com
Fri Oct 30 08:54:58 EDT 2015


I added some support for fixing the None backend work.  It is still a bit
twitchy as you can turn on some modules that require graphics even if the
None backend was selected. But a fresh build with None seems to work
including with Python and tests passed for me. Without Rendering there are
still a couple hundred tests :-)  If you get a chance to setup a None
dashboard with python Ben that would be great.

Thanks
Ken

Ken Martin PhD
Chairman & CFO
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
ken.martin at kitware.com
919 869-8871 (w)


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-----Original Message-----
From: vtkusers [mailto:vtkusers-bounces at vtk.org] On Behalf Of Ben Boeckel
Sent: Thursday, October 22, 2015 2:30 PM
To: Marcus D. Hanwell
Cc: David Gobbi; vtkusers at vtk.org; Moreland, Kenneth
Subject: Re: [vtkusers] Building VTK without OpenGL

On Thu, Oct 22, 2015 at 11:05:31 -0400, Marcus D. Hanwell wrote:
> This did work when I added it, but I guess the dashboard that tested
> it was lost, and it was broken at some point. I agree with you that it
> should be removed (or fixed, and tested).

Is a dashboard which just builds with the None backend sufficient? Are
there any tests that would still run that are meaningful in only None mode
(looking for a way to save buildbot time here :) ).

If anyone makes an MR where a None backend works, I'll add a builder for
it.

--Ben
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