[vtkusers] Rendering multiple volumes
Weiguang guan
guanw at rhpcs.mcmaster.ca
Thu Oct 29 11:59:36 EDT 2015
There were a few posts in the past about this topic. The conclusion
seemed to be that VTK didn't support multi-volume rendering in terms of
proper visibility sorting/blending. I'm not sure it is still true.
I've done a test where two partially overlapped volumes are used. I've
found that only the texture mapping mapper can render them correctly.
All the other mappers (GPU based or ray casting) always have one volume
occlude the other one no matter what direction the camera is viewing.
Is vtkImageOcclusionSpectrum designed for handling multiple volume
rendering? Any comments will be appreciated. Thanks.
Best,
Weiguang
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