[vtkusers] Rotation of PolyData
Pablo Rubi
pabloarubi at gmail.com
Wed Jun 17 09:17:08 EDT 2015
The only way I've found to do that is calling win->Render() again after the
changes are done. Optimally, you want this to be called once per frame,
after all changes have been done. You could set a bool flag like
needsUpdating and set it to true if you call Drawing::translate()
I'm not an expert at VTK though, and I also expected at first that the
pipeline would know when it needed to be re-rendered. Maybe it has that
functionality and I haven't been able to trigger it. If you find out, let
us know.
2015-06-17 7:58 GMT-03:00 Lonni Besançon <lonni.besancon at gmail.com>:
> Turns out I am now using the Actor directly to set rotation translation and
> scale. It does work fine except that I need to click on the window for the
> changes to appear. Would anyone know the reason why?
> Don't know if this is useful but here is my code now:
>
> void Drawing::translate(float x, float y, float z){
> cout << "Translate: " << x << " - " << " - " << y << " - " << z <<
> endl ;
> vtkSmartPointer<vtkTransform> transform1a =
> vtkSmartPointer<vtkTransform>::New();
> //transform1a->Translate(x,y,z);
> //transformFilter->SetTransform(transform1a);
> //transformFilter->Update();
> double* position = mainActor->GetPosition();
> mainActor->SetPosition(position[0]+x,position[1]+y,position[2]+z);
> }
>
> void Drawing::read(){
>
> std::string filename = BUNNY;
> // Read all the data from the file
> vtkSmartPointer<vtkXMLPolyDataReader> reader
> =vtkSmartPointer<vtkXMLPolyDataReader>::New();
> reader->SetFileName(filename.c_str());
> reader->Update();
> inputPolyData = reader->GetOutput();
>
> cout << "File Found and Loaded : " << filename << endl ;
>
> vtkSmartPointer<vtkTransform> translation =
> vtkSmartPointer<vtkTransform>::New();
> translation->Translate(0.3, -0.05, 0);
> transformFilter =
> vtkSmartPointer<vtkTransformPolyDataFilter>::New();
> //transformFilter->SetInputConnection(reader->GetOutputPort());
> transformFilter->SetInputData(inputPolyData);
> transformFilter->SetTransform(translation);
> //transformFilter->Update();
>
> vtkSmartPointer<vtkPolyDataMapper> mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
> mapper->SetInputConnection(transformFilter->GetOutputPort());
>
> mainActor = vtkSmartPointer<vtkActor>::New();
> mainActor->SetMapper(mapper);
>
> ren->AddActor(mainActor);
>
> vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
> iren->SetRenderWindow(win);
> vtkInteractorStyleMultiTouchCamera *style =
> vtkInteractorStyleMultiTouchCamera::New();
> iren->SetInteractorStyle(style);
>
> //Start the event loop
> iren->Initialize();
> iren->Start();
>
> defineClipping();
> win->PolygonSmoothingOn();
> win->Render();
> win->Start();
> }
>
>
>
> --
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> Sent from the VTK - Users mailing list archive at Nabble.com.
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