[vtkusers] Rotation of PolyData
Lonni Besançon
lonni.besancon at gmail.com
Wed Jun 17 06:58:40 EDT 2015
Turns out I am now using the Actor directly to set rotation translation and
scale. It does work fine except that I need to click on the window for the
changes to appear. Would anyone know the reason why?
Don't know if this is useful but here is my code now:
void Drawing::translate(float x, float y, float z){
cout << "Translate: " << x << " - " << " - " << y << " - " << z << endl ;
vtkSmartPointer<vtkTransform> transform1a =
vtkSmartPointer<vtkTransform>::New();
//transform1a->Translate(x,y,z);
//transformFilter->SetTransform(transform1a);
//transformFilter->Update();
double* position = mainActor->GetPosition();
mainActor->SetPosition(position[0]+x,position[1]+y,position[2]+z);
}
void Drawing::read(){
std::string filename = BUNNY;
// Read all the data from the file
vtkSmartPointer<vtkXMLPolyDataReader> reader
=vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
inputPolyData = reader->GetOutput();
cout << "File Found and Loaded : " << filename << endl ;
vtkSmartPointer<vtkTransform> translation =
vtkSmartPointer<vtkTransform>::New();
translation->Translate(0.3, -0.05, 0);
transformFilter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
//transformFilter->SetInputConnection(reader->GetOutputPort());
transformFilter->SetInputData(inputPolyData);
transformFilter->SetTransform(translation);
//transformFilter->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(transformFilter->GetOutputPort());
mainActor = vtkSmartPointer<vtkActor>::New();
mainActor->SetMapper(mapper);
ren->AddActor(mainActor);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(win);
vtkInteractorStyleMultiTouchCamera *style =
vtkInteractorStyleMultiTouchCamera::New();
iren->SetInteractorStyle(style);
//Start the event loop
iren->Initialize();
iren->Start();
defineClipping();
win->PolygonSmoothingOn();
win->Render();
win->Start();
}
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