[vtkusers] Bugs in vtkAngleWidget
junior
alok.theanomaly at gmail.com
Mon Jan 26 14:58:30 EST 2015
Hello,
I am using the vtkAngleWidget in a vtkRenderWindow and noticed a couple of
bugs.
the code goes like this
vtkSmartPointer<vtkAngleWidget> angleWidget = vtkAngleWidget::New();
angleWidget ->SetInteractor(winIntr);
angleWidget ->SetRepresentation(angleWidgetRep);
angleWidget ->CreateDefaultRepresentation();
// point1 : Vertical Axis
double p1[3] = {0, 0, 40};
angleWidgetRep->GetPoint1Representation()->SetWorldPosition(p1);
angleWidgetRep->GetPoint1Representation()->SetHandleSize(0.1);
angleWidgetRep->GetRay1()->GetPosition2Coordinate()->SetValue(p1);
angleWidgetRep->GetRay1()->SetArrowStyleToFilled();
angleWidgetRep->GetPoint1Representation()->DragableOff();
angleWidgetRep->GetPoint1Representation()->PickableOff();
// center
double c[3] = {0, 0, 0};
/* similar code to initialize the center/vertex point */
angleWidget->SetWidgetStateToManipulate();
angleWidget->Off();
and then later I set the angleWidget to On
1) I am calling the the DragableOff() and PickableOff() methods on Point1
and Center handles since I don't want them to be user editable/draggable.
However these are still editable. Has anyone noticed this behavior or am I
doing something incorrectly?
2) When zooming in/out after the user has manipulated the widget from its
default state, all the widget members do not get zoomed in/out specifically
Point2 handle representation. So it looks disconnected to Ray 2 when zooming
in/out. This gets fixed when the handle is edited. Again, is this is a known
bug or something that I could be doing wrong
All suggestions appreciated
Thanks
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