[vtkusers] 64Bit memory problems
Andreas Brüning
devmail.andi at yahoo.de
Wed Dec 16 17:38:15 EST 2015
Hello,
I developed a tool to perform different types of Volume Rendering for Windows plattform. The code is written in C++. I use Visual Studio 2013 and VTK 6.1. So far everything is developed in 32bit and works very well.
Now i want to switch to 64 bit. I rebuilt VTK with CMake for 64Bit and set VTK_USE_64BIT_IDS. I checked some of the VTK examples and it works. But not in my project. As soon as i create a VTK object it seems that the objects memory is corrupted. The program crashes afterwards with memory access errors. The non VTK parts runs stabil. It is strange. For testing i create a vtkRenderWindow right after entering the main entrypoint. When i check the member the Interactor for example points to 0x000000000000001. That looks like corrupted memory because the interactor member is set to zero in the constructor.
I don't know how to fix it, so maybe somebody had similar problems and knows what I have to do. Is there maybe a Project configuration which i should keep an eye of? I guess CMake is not the problem because the VTK examples with the same VTK dlls work perfect.
Please help me and thanks in advance
Andi
More information about the vtkusers
mailing list