[vtkusers] vtkTriangleStrip
Richard Frank
rickfrank at me.com
Mon Dec 7 18:03:57 EST 2015
Hi,
I'm building a curved tube from a given set of sampled points using the vtkTriangleStrip class.
It works fine except it seems the last triangle wants to connect to the first, so I have a tube with a surface that loops back to the start.
Is there a way to "disconnect" these? Or perhaps a better way to implement? My code is initially based on the triangle strip example (but with a lot more points of course).
And actually the original code used OpenGL directly
GL_TRIANGLE_STRIP in a loop.
Thanks
Rick
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