[vtkusers] New volume rendering feature
Aashish Chaudhary
aashish.chaudhary at kitware.com
Fri Aug 28 15:41:25 EDT 2015
In addition to this work, there have been some exciting progress in the
OpenGL2 GPU volume mapper.
While we work on a blog demonstrating the new features, here is the
high-level bulletin:
- Support for multi-component datasets wherein each component can be
represented independently or in a way such that all the component values
are utilized to lookup the final color and opacity.
- A major performance improvement (~300%) was achieved by
optimizing the computation of the lighting model.
- The new volume mapper now supports the OpenGL 3.2 core context and
offloads most of the calculations including bias and scale computations to
the GPU
Please let us know if you have any questions or concerns.
- Aashish
On Fri, Aug 28, 2015 at 10:41 AM, Aashish Chaudhary <
aashish.chaudhary at kitware.com> wrote:
> Folks,
>
> We have a branch (https://gitlab.kitware.com/vtk/vtk/merge_requests/601)
> that enables uses to export Depth and Color texture from volume mapper.
> This is something useful if you are doing deferred rendering of some sort
> of remote rendering. Along with this, we have pushed some other bug fixes
> and few new features which we will report in a blog soon.
>
> Please let us know if you have any questions.
>
> Thanks
>
>
>
> --
>
>
>
> *| Aashish Chaudhary | Technical Leader | Kitware Inc. *
> *| http://www.kitware.com/company/team/chaudhary.html
> <http://www.kitware.com/company/team/chaudhary.html>*
>
--
*| Aashish Chaudhary | Technical Leader | Kitware Inc. *
*| http://www.kitware.com/company/team/chaudhary.html
<http://www.kitware.com/company/team/chaudhary.html>*
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