[vtkusers] Unwanted point data averaging !!! How to stop it?
Davood Ansari
david.ansari at gmail.com
Thu Mar 27 14:34:40 EDT 2014
Hi every one
I am visualizing some surface integral equation solution in VTK using
unstructured grid.
The color/scalars are associated with points but since I do not want
to have any averaging between adjacent polygons I assign duplicate points (
and scalars )
in my unstructured grid. Despite that, I see clear averaging between the
scalars near the
common edges. How can I stop that ???
Attached is the simplified code
Thanks in advance
void arrayIEFFT::arrayIEFFT::visFaces(vtkUnstructuredGrid* faceGrid,
vtkPoints* facePoints)
{
pointMap myPointMap;
myPointMap.clear();
std::vector<myReal> visScalarsTmp;
std::vector<char> visScalarsTmpCounter;
VTK_CREATE(vtkDoubleArray, visScalars) ;// This shall contain the scalar
data
visScalars->SetName("_visScalars") ;
visScalars->SetNumberOfComponents(1);
VTK_CREATE(vtkDoubleArray, visVector) ;// This shall contain the vector
field plot data
visVector->SetNumberOfComponents(3) ;
visVector->SetName("_visVector");
int faceGridPointCounter = 0;
VTK_CREATE(vtkIdList, facePointIds);
facePointIds->Allocate(9);
facePointIds->SetNumberOfIds(9);
.
.
.
.
faceGrid->SetPoints(facePoints);
faceGrid->GetPointData()->SetScalars(visScalars);
faceGrid->GetPointData()->AddArray(visVector) ;
std::cout << "\nTotal number of visulization nodess: " <<
faceGrid->GetNumberOfPoints();
std::cout << "\nTotal number of visulized cells: " << cellCount;
std::cout.flush();
}
void arrayIEFFT::arrayIEFFT::visualize()
{
VTK_CREATE(vtkUnstructuredGrid, faceGrid);
VTK_CREATE(vtkPoints, facePoints);
visFaces(vtkUnstructuredGrid* faceGrid, vtkPoints* facePoints)
VTK_CREATE(vtkDataSetMapper,faceMapper);
faceMapper->SetInput(faceGrid);
faceMapper->SetScalarVisibility(1);
vtkActor *faceActor = vtkActor::New();
faceActor->SetMapper( faceMapper );
faceActor->GetProperty()->SetOpacity(1.);
vtkRenderer *rederer= vtkRenderer::New();
rederer->AddActor( faceActor );
vtkCamera* cam = rederer->GetActiveCamera();
cam->SetPosition(myConf.cameraPosition[0], myConf.cameraPosition[1],
myConf.cameraPosition[2]);
cam->SetFocalPoint(myConf.camFocalX,myConf.camFocalY,myConf.camFocalZ);
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( rederer );
renWin->SetSize( myConf.winX, myConf.winY );
//renWin->SetOffScreenRendering(1.);
renWin->SetWindowName(strm.c_str());
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
renWin->Start();
renWin->Render();
}
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