[vtkusers] Rendering triangles method
Cory Quammen
cory.quammen at kitware.com
Thu Mar 6 20:40:16 EST 2014
That seems like a reasonable example to follow. Yes, you will map your
triangle mesh with a vtkPolyDataMapper, but there are a few more steps
before it will be rendered. See the example at
http://www.vtk.org/Wiki/VTK/Examples/Cxx/GeometricObjects/Cube. You
can use everything after
// Create a cube.
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
and change
mapper->SetInputConnection(cubeSource->GetOutputPort());
to
mapper->SetInputData(polydata);
Hope that helps,
Cory
On Thu, Mar 6, 2014 at 3:13 PM, <sean.larkin at lickenbrocktech.com> wrote:
> Hello,
> I have a text file which defines a number of objects in 3D space. Each
> object has "nodes", which represent x,y,z positions, and then "cells",
> which represent triangles by defining three "nodes" to connect. I've
> never rendered this kind of data before, as I generally render image
> data. There is an example here:
> http://www.vtk.org/Wiki/VTK/Examples/Cxx/PolyData/TriangleArea
>
> Would this be a good way to construct the triangles? And then render
> them with vtkPolyDataMapper? There are hundreds of objects, each with
> as many as a thousand points. I have no problem parsing the text file,
> I just want to use the best method to construct and render the objects.
>
> Thanks,
> Sean
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