[vtkusers] Fwd: [VTK] Reversed/inside out objects using vtkBoxWidget
Jon Haitz Legarreta
jhlegarreta at vicomtech.org
Wed Jun 18 05:04:55 EDT 2014
Hi there,
anybody, please?
Thank you !
JON HAITZ
---------- Forwarded message ----------
From: Jon Haitz Legarreta <jhlegarreta at vicomtech.org>
Date: 17 June 2014 10:36
Subject: [VTK] Reversed/inside out objects using vtkBoxWidget
To: "vtkusers at vtk.org" <vtkusers at vtk.org>
Hi there,
I was trying to get a kind of reversed or inside out result for the
clipping operation performed by the vtkBoxWidget.
Please, find attached a screenshot of the idea, done in Paraview.
I've noticed that there is some older post asking for the same question
[1], but the conversation drifted towards volume rendering issues.
Although I want to apply the reversed box to a volume as well, I guess the
situation is just the same as applying it to an isosurface or a geometry
generated with VTK.
Calling InsideOutOn for either the vtkClipPolyData does not work for me.
Attached is also a MWE of the "usual" situation, where the part of interest
lies within the box (and the outside is displayed by another actor; hiding
the original actor does not work). So in my case, the part of interest
would be the inverse: the one lying outside the box.
I am using VTK 6.1.0
Thanks,
JON HAITZ
[1] http://www.vtk.org/pipermail/vtkusers/2013-April/079288.html
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/*=======================================================================
Program:
Module: $RCSfile: $
Language: C++
Date: $Date: $
Version: $Revision: $
Author: $Author: $
Comment: Adapted from the VTK examples
=========================================================================*/
/* $Id: */
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkBoxWidget.h>
#include <vtkBoxRepresentation.h>
#include <vtkCamera.h>
#include <vtkClipPolyData.h>
#include <vtkCommand.h>
#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkLODActor.h>
#include <vtkPlanes.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{ return new vtkMyCallback; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
vtkPlanes* planes = vtkPlanes::New();
// Get the planes of the box widget and apply them to mapper
widget->GetPlanes(planes);
this->MaceActor->GetMapper()->SetClippingPlanes(planes);
this->MaceActor->VisibilityOn();
this->SelectActor->VisibilityOn();
}
vtkMyCallback() : MaceActor(0), SelectActor(0) {}
vtkActor *MaceActor;
vtkActor *SelectActor;
};
int main(int, char*[])
{
// Create a mace out of filters.
//
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkConeSource> cone =
vtkSmartPointer<vtkConeSource>::New();
vtkSmartPointer<vtkGlyph3D> glyph =
vtkSmartPointer<vtkGlyph3D>::New();
glyph->SetInputConnection(sphere->GetOutputPort());
glyph->SetSourceConnection(cone->GetOutputPort());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
// The sphere and spikes are appended into a single polydata.
// This just makes things simpler to manage.
vtkSmartPointer<vtkAppendPolyData> apd =
vtkSmartPointer<vtkAppendPolyData>::New();
apd->AddInputConnection(glyph->GetOutputPort());
apd->AddInputConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> maceMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
maceMapper->SetInputConnection(apd->GetOutputPort());
vtkSmartPointer<vtkLODActor> maceActor =
vtkSmartPointer<vtkLODActor>::New();
maceActor->SetMapper(maceMapper);
maceActor->VisibilityOn();
// This portion of the code clips the mace with the vtkPlanes implicit
// function. The clipped region is colored green.
vtkSmartPointer<vtkPlanes> planes =
vtkSmartPointer<vtkPlanes>::New();
vtkSmartPointer<vtkClipPolyData> clipper =
vtkSmartPointer<vtkClipPolyData>::New();
clipper->GenerateClippedOutputOn();
clipper->SetClipFunction(planes);
clipper->SetInputConnection(apd->GetOutputPort());
clipper->InsideOutOn();
vtkSmartPointer<vtkPolyDataMapper> selectMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
selectMapper->SetInputConnection(clipper->GetClippedOutputPort());
vtkSmartPointer<vtkLODActor> selectActor =
vtkSmartPointer<vtkLODActor>::New();
selectActor->SetMapper(selectMapper);
selectActor->GetProperty()->SetColor(0.0, 1.0, 0.0);
selectActor->VisibilityOff();
// Dirty trick to hide selectActor under the maceActor
// where the dataset has not been clipped. Shouldn't
// be necessary, since the clipped part should just be
// the part that lies outside the boxWidget, but doesn't
// seem to follow that rationale
selectActor->SetScale(0.99, 0.99, 0.99);
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> ren1=
vtkSmartPointer<vtkRenderer>::New();
ren1->AddActor(maceActor);
ren1->AddActor(selectActor);
ren1->SetBackground(0.1, 0.2, 0.4);
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren1);
renWin->SetSize(300, 300);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
iren->SetInteractorStyle(style);
//
// Here we use a vtkBoxWidget to clip the underlying maceActor
// The place factor controls the initial size of the widget with
// respect to the bounding box of the input to the widget.
vtkSmartPointer<vtkBoxWidget> boxWidget =
vtkSmartPointer<vtkBoxWidget>::New();
boxWidget->SetInteractor(iren);
boxWidget->SetPlaceFactor(1.25);
boxWidget->GetPlanes(planes);
boxWidget->InsideOutOn();
boxWidget->SetInputConnection(glyph->GetOutputPort());
boxWidget->PlaceWidget();
vtkSmartPointer<vtkMyCallback> callback =
vtkSmartPointer<vtkMyCallback>::New();
boxWidget->AddObserver(vtkCommand::InteractionEvent, callback);
callback->MaceActor = maceActor;
callback->SelectActor = selectActor;
boxWidget->On();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
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cmake_minimum_required(VERSION 2.8)
PROJECT(ReverseBoxWidgetExample)
#-----------------------------------------------------------------------------
# Find and use VTK libraries
#
find_package( VTK REQUIRED )
if( VTK_FOUND )
include( ${VTK_USE_FILE} )
else( VTK_FOUND )
message( FATAL_ERROR "This application requires VTK. One of these components is missing. Please verify configuration")
endif( VTK_FOUND )
add_executable(ReverseBoxWidgetExample ReverseBoxWidgetExample.cxx)
if(VTK_LIBRARIES)
target_link_libraries(ReverseBoxWidgetExample ${VTK_LIBRARIES})
else()
target_link_libraries(ReverseBoxWidgetExample vtkHybrid vtkWidgets)
endif()
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