[vtkusers] Problem with "Compute Gaussian, Mean, Minm and Max Curvatures" example
Sky77
Joan.Hensen at outlook.de
Tue Aug 26 10:35:48 EDT 2014
It seems that my version of VTK is to old. The header file
vtkBooleanOperationPolyDataFilter.h can't be found. For this purpose, i have
try something else to get an object with negative Gaussian curvature. A
torus have positive Gaussian curvature on the outside and negative Gaussian
curvature on the inside. I have created one with blender and import it as
obj file.
This ist the input file: torus.obj
<http://vtk.1045678.n5.nabble.com/file/n5728401/torus.obj>
Here <http://vtk.1045678.n5.nabble.com/file/n5728401/result.png> you can
see my result. Also in this case no negative curvature is computed.
Has someone of you experience with the curvature computation with vtk? I
mean has someone used this functionality with success?
#include <vtkSmartPointer.h>
#include <vtkCurvatures.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkLookupTable.h>
#include <vtkColorTransferFunction.h>
#include <vtkColorSeries.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkScalarBarActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkUnstructuredGrid.h>
#include <vtkCell.h>
#include <vtkCellArray.h>
#include <vtkIdList.h>
#include <vtkUnsignedCharArray.h>
#include <string>
int main(int argc, char *argv[])
{
// Parse command line arguments
if(argc != 2)
{
std::cout << "Usage: " << argv[0] << " Filename(.obj)" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkSmartPointer<vtkOBJReader> reader =
vtkSmartPointer<vtkOBJReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkCurvatures> curvaturesFilter =
vtkSmartPointer<vtkCurvatures>::New();
curvaturesFilter->SetInputConnection(reader->GetOutputPort());
curvaturesFilter->SetCurvatureTypeToGaussian();
curvaturesFilter->Update();
// Get scalar range from command line if present, otherwise use
// range of computed curvature
double scalarRange[2];
if (argc >= 4)
{
scalarRange[0] = atof(argv[2]);
scalarRange[1] = atof(argv[3]);
}
else
{
curvaturesFilter->GetOutput()->GetScalarRange(scalarRange);
}
int scheme = 16;
if (argc >= 5)
{
scheme = atoi(argv[4]);
}
// Build a lookup table
vtkSmartPointer<vtkColorSeries> colorSeries =
vtkSmartPointer<vtkColorSeries>::New();
colorSeries->SetColorScheme(scheme);
vtkSmartPointer<vtkColorTransferFunction> lut =
vtkSmartPointer<vtkColorTransferFunction>::New();
lut->SetColorSpaceToHSV();
// Use a color series to create a transfer function
int numColors = colorSeries->GetNumberOfColors();
for (int i = 0; i < numColors; i++)
{
vtkColor3ub color = colorSeries->GetColor(i);
double dColor[3];
dColor[0] = static_cast<double> (color[0]) / 255.0;
dColor[1] = static_cast<double> (color[1]) / 255.0;
dColor[2] = static_cast<double> (color[2]) / 255.0;
double t = scalarRange[0] + (scalarRange[1] - scalarRange[0]) /
(numColors - 1) * i;
lut->AddRGBPoint(t, dColor[0], dColor[1], dColor[2]);
}
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(curvaturesFilter->GetOutputPort());
// mapper->SetLookupTable(lut);
mapper->SetScalarRange(scalarRange);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a scalar bar
vtkSmartPointer<vtkScalarBarActor> scalarBar =
vtkSmartPointer<vtkScalarBarActor>::New();
scalarBar->SetLookupTable(mapper->GetLookupTable());
scalarBar->SetTitle(curvaturesFilter->GetOutput()->GetPointData()->GetScalars()->GetName());
scalarBar->SetNumberOfLabels(5);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor2D(scalarBar);
renderer->SetBackground(.1, .2, .3); // Background color blue
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
--
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