[vtkusers] VTK6 + Java7 on Mac: offscreen rendering?

Marco Sambin m.sambin at gmail.com
Thu Sep 12 11:08:14 EDT 2013


Hi Seb,

thank you for your message.
I totally understand this, and I will get back to you to discuss
possibility to contribute to funding development of certain features in
future releases of VTK.

Regards,

Marco


On Thu, Sep 12, 2013 at 4:11 PM, Sebastien Jourdain <
sebastien.jourdain at kitware.com> wrote:

> Hi Marco,
>
> As an Open Source company, Kitware provide the infrastructure for the
> community to use and benefit from our set of toolkit freely. But any new
> feature or enhancement has a cost and that's why the funding aspect is
> driving the evolution and enhancements of VTK/ParaView/ITK/CMake.
>
> It just happen that a community member was willing to contribute to the
> Java aspect of VTK for its personal interest, but for the good of the
> community the work is now available to anyone.
>
> So getting back to your question on a better integration of VTK with Java
> on Mac without JOGL, that will depend on the will of the community and the
> amount of money they could put toward such a goal. Right now, it seems that
> we won't have any funding toward that goal. But that could change.
>
> Seb
>
>
>
> On Thu, Sep 12, 2013 at 2:24 AM, Marco Sambin <m.sambin at gmail.com> wrote:
>
>> Ok Seb,
>>
>> I understand, and thank you for your feedback.
>> We are really eager to see a VTK version working fine on Mac with Java 7.
>> Cross-platform compatibility is in my opinion a very appealing aspect of
>> VTK.
>>
>> One question: regarding VTK compatibility with Java 7 on Mac, will JOGL
>> be the final and only solution, or you have plans to add "direct"
>> compatibility inside VTK in the future?
>>
>> Thanks and best regards,
>>
>> Marco
>>  Il giorno 11/set/2013 18:44, "Sebastien Jourdain" <
>> sebastien.jourdain at kitware.com> ha scritto:
>>
>> Hum,
>>>
>>> thanks Marco for your help but it seems to be a tricky bug...
>>> I'm pretty booked for a while on other projects and I'm not sure I'll be
>>> able to address those issue in the coming month.
>>> But I'll keep that in mind and try to come up with a fix when I'll have
>>> a chance to get back to it.
>>>
>>> Thanks again,
>>>
>>> Seb
>>>
>>>
>>> On Wed, Sep 11, 2013 at 12:22 PM, Marco Sambin <m.sambin at gmail.com>wrote:
>>>
>>>> Hi all,
>>>>
>>>> I've just made the same test with vtkJoglCanvasComponent on Linux (Arch
>>>> Linux 64-bit, Java 7u21 64-bit, Macbook Pro i5 with NVIDIA native video
>>>> drivers), and I obtained the same exact behavior as on Mac OS X (described
>>>> in my previous post): in summary everything works quite fine, but the JVM
>>>> crashes as soon as I mouse-press or drag over the widget itself.
>>>>
>>>> Here is the crash dump I obtained on Linux, which is maybe even more
>>>> useful than the previous one:
>>>>
>>>> ===================
>>>> [...]
>>>> Stack: [0x00007fcecd37e000,0x00007fcecd47f000],  sp=0x00007fcecd47b6e0,
>>>>  free space=1013k
>>>>  Native frames: (J=compiled Java code, j=interpreted, Vv=VM code,
>>>> C=native code)
>>>> C  [libvtkRenderingOpenGL-6.1.so+0x113817]  vtkUpload3D<unsigned
>>>> char>::Upload(void*, unsigned char*, unsigned int*, int, long long*, int,
>>>> int*)+0x69
>>>>
>>>> Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent_109()V+0
>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent()V+1
>>>> j
>>>>  vtk.rendering.vtkInteractorForwarder.mousePressed(Ljava/awt/event/MouseEvent;)V+227
>>>> j  java.awt.Component.processMouseEvent(Ljava/awt/event/MouseEvent;)V+54
>>>> j  java.awt.Component.processEvent(Ljava/awt/AWTEvent;)V+81
>>>> j  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+581
>>>> j  java.awt.Component.dispatchEvent(Ljava/awt/AWTEvent;)V+2
>>>> j
>>>>  java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+41
>>>> j
>>>>  java.awt.EventQueue.access$200(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
>>>> j  java.awt.EventQueue$3.run()Ljava/lang/Void;+12
>>>> j  java.awt.EventQueue$3.run()Ljava/lang/Object;+1
>>>>  v  ~StubRoutines::call_stub
>>>> J
>>>>  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>> j
>>>>  java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
>>>>  j
>>>>  java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+6
>>>> j  java.awt.EventQueue$4.run()Ljava/lang/Void;+11
>>>>  j  java.awt.EventQueue$4.run()Ljava/lang/Object;+1
>>>> v  ~StubRoutines::call_stub
>>>> J
>>>>  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>> J  java.awt.EventDispatchThread.pumpOneEventForFilters(I)V
>>>> j
>>>>  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+35
>>>> j
>>>>  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
>>>> j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
>>>> j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
>>>> j  java.awt.EventDispatchThread.run()V+9
>>>> v  ~StubRoutines::call_stub
>>>>
>>>> [...]
>>>> ===================
>>>>
>>>> I am looking forward to hearing your comments.
>>>> Thanks in advance and best regards,
>>>>
>>>> Marco Sambin
>>>>
>>>>
>>>> On Wed, Sep 11, 2013 at 4:34 PM, Marco Sambin <m.sambin at gmail.com>wrote:
>>>>
>>>>> Hi Seb,
>>>>>
>>>>> thanks for your feedback.
>>>>>
>>>>> I've just tested on Mac (Mac OS X 10.8.4, Java 7u25, Macbook Pro i5),
>>>>> and here is what happens:
>>>>>
>>>>> - I am able to correctly display the 3D scene with the 3
>>>>> vtkImagePlaneWidgets (for the first time on VTK + Mac OS X + Java 7, and
>>>>> that's good! :-)).
>>>>>
>>>>> - I am able to interact with the 3D scene (i.e., move/rotate the
>>>>> camera) when dragging my mouse on the 3D scene OUTSIDE the
>>>>> vtkImagePlaneWidgets.
>>>>>
>>>>> - If I press or drag with the mouse INSIDE the vtkImagePlaneWidgets,
>>>>> then the JVM crashes. Here is a relevant (I hope) fragment of the JVM crash
>>>>> dump:
>>>>>
>>>>> =================
>>>>> [...]
>>>>>
>>>>> Stack: [0x000000013d09c000,0x000000013d19c000],
>>>>>  sp=0x000000013d197fa0,  free space=1007k
>>>>> Native frames: (J=compiled Java code, j=interpreted, Vv=VM code,
>>>>> C=native code)
>>>>> C  [libvtkRenderingOpenGL-6.1.1.dylib+0x857b7]
>>>>>  _ZN11vtkUpload3DIhE6UploadEPvPhPjiPxiPi+0xd5
>>>>> C  [libvtkRenderingOpenGL-6.1.1.dylib+0x81834]
>>>>>  _ZN20vtkPixelBufferObject8Upload3DEiPvPjiPxiPi+0x9a8
>>>>> C  [libvtkRenderingOpenGL-6.1.1.dylib+0x7a085]
>>>>>  _ZN16vtkOpenGLTexture4LoadEP11vtkRenderer+0x1a7d
>>>>> C  [libvtkRenderingFreeType-6.1.1.dylib+0x1b8c6]
>>>>>  _ZN12vtkTextActor13RenderOverlayEP11vtkViewport+0x5a
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x7bd38]
>>>>>  _ZN11vtkRenderer14UpdateGeometryEv+0x114
>>>>> C  [libvtkRenderingOpenGL-6.1.1.dylib+0x6a3aa]
>>>>>  _ZN17vtkOpenGLRenderer12DeviceRenderEv+0xea
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x7b5c1]
>>>>>  _ZN11vtkRenderer6RenderEv+0x26f
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x7aacc]
>>>>>  _ZN21vtkRendererCollection6RenderEv+0x5a
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x824c3]
>>>>>  _ZN15vtkRenderWindow14DoStereoRenderEv+0x83
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x8241b]
>>>>>  _ZN15vtkRenderWindow10DoFDRenderEv+0x38d
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x8206a]
>>>>>  _ZN15vtkRenderWindow10DoAARenderEv+0x43a
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x81905]
>>>>>  _ZN15vtkRenderWindow6RenderEv+0x149
>>>>> C  [libvtkRenderingCore-6.1.1.dylib+0x85673]
>>>>>  _ZN25vtkRenderWindowInteractor6RenderEv+0x27
>>>>> C  [libvtkCommonCore-6.1.1.dylib+0x59561]
>>>>>  _ZN18vtkCallbackCommand7ExecuteEP9vtkObjectmPv+0x21
>>>>> C  [libvtkCommonCore-6.1.1.dylib+0xb60bc]
>>>>>  _ZN16vtkSubjectHelper11InvokeEventEmPvP9vtkObject+0x39a
>>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent_109()V+0
>>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent()V+1
>>>>> j
>>>>>  vtk.rendering.vtkInteractorForwarder.mousePressed(Ljava/awt/event/MouseEvent;)V+227
>>>>> j
>>>>>  java.awt.Component.processMouseEvent(Ljava/awt/event/MouseEvent;)V+54
>>>>> j  java.awt.Component.processEvent(Ljava/awt/AWTEvent;)V+81
>>>>> j  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+581
>>>>>
>>>>> Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
>>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent_109()V+0
>>>>> j  vtk.vtkRenderWindowInteractor.LeftButtonPressEvent()V+1
>>>>> j
>>>>>  vtk.rendering.vtkInteractorForwarder.mousePressed(Ljava/awt/event/MouseEvent;)V+227
>>>>> j
>>>>>  java.awt.Component.processMouseEvent(Ljava/awt/event/MouseEvent;)V+54
>>>>> j  java.awt.Component.processEvent(Ljava/awt/AWTEvent;)V+81
>>>>> j  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+581
>>>>> J
>>>>>  java.awt.EventQueue.access$200(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V
>>>>> J  java.awt.EventQueue$3.run()Ljava/lang/Object;
>>>>> v  ~StubRoutines::call_stub
>>>>> J
>>>>>  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>>> J
>>>>>  java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>>> j
>>>>>  java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+6
>>>>> j  java.awt.EventQueue$4.run()Ljava/lang/Void;+11
>>>>>  j  java.awt.EventQueue$4.run()Ljava/lang/Object;+1
>>>>> v  ~StubRoutines::call_stub
>>>>> J
>>>>>  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>>> J
>>>>>  java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;
>>>>> j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+73
>>>>> j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)V+245
>>>>> j
>>>>>  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+35
>>>>> j
>>>>>  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
>>>>> j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
>>>>> j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
>>>>> j  java.awt.EventDispatchThread.run()V+9
>>>>> v  ~StubRoutines::call_stub
>>>>>
>>>>> [...]
>>>>> =================
>>>>>
>>>>> Please let me know if this tells you something useful, and if I can be
>>>>> of further help.
>>>>>
>>>>> I will now make some tests on Linux as well, and will report back to
>>>>> you.
>>>>>
>>>>> Thanks and best regards,
>>>>>
>>>>> Marco Sambin
>>>>>
>>>>>
>>>>> On Wed, Sep 11, 2013 at 6:10 AM, Sebastien Jourdain <
>>>>> sebastien.jourdain at kitware.com> wrote:
>>>>>
>>>>>> Hi Marco,
>>>>>>
>>>>>> You may have found an issue that I missed on Windows. For some reason
>>>>>> the event forwarding to the interactor was freezing the application.
>>>>>> Therefore, I took the same route as the old vtkPanel by using a direct
>>>>>> camera manipulation (as an option for windows app).
>>>>>> Unfortunately 3d widget do expect interactor events. Therefore, to
>>>>>> properly work, we will have to figure out how to properly solve the issue
>>>>>> that you discovered.
>>>>>>
>>>>>> Do you mind testing that on Mac and letting me know if the issue
>>>>>> exist?
>>>>>>
>>>>>> Moreover, I should make a proper announcement to the mailing list but
>>>>>> I've merged into master a couple days ago a branch that let CMake do a
>>>>>> proper packaging of VTK for Java if the proper options are provided.
>>>>>>
>>>>>> Seb
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Sep 10, 2013 at 1:06 PM, Marco Sambin <m.sambin at gmail.com>wrote:
>>>>>>
>>>>>>> Hi Seb,
>>>>>>>
>>>>>>> thanks for your feedback.
>>>>>>>
>>>>>>> The example was indeed useful: I am now using vtkJoglCanvasComponent
>>>>>>> (got current VTK 6.1 from GIT) as my rendering component, and now I am
>>>>>>> rendering my 3D view through JOGL, after loading a bunch of JARs and native
>>>>>>> libs.
>>>>>>>
>>>>>>> Rendering seems to work quite fine on Windows (I am testing on this
>>>>>>> OS first of all, then I will move to Mac later), and I can see my 3
>>>>>>> vtkImagePlaneWidgets in the 3D view. Also, if I programmatically
>>>>>>> change vtkImagePlaneWidgets' plane positions or orientations, and then call
>>>>>>> Render() on my vtkJoglCanvasComponent, the 3D view is updating fine.
>>>>>>>
>>>>>>> On the other side, if I try to interact with the widgets in the 3D
>>>>>>> view through the mouse, my Java application immediately and completely
>>>>>>> freezes, and the CPU goes up to 25%.
>>>>>>>
>>>>>>> Can you guess what is causing this behavior? Is interaction with
>>>>>>> widgets supposed to work when using JOGL?
>>>>>>>
>>>>>>> I have not tested this, but I have the impression that the
>>>>>>> application freezes when the widget's native code calls
>>>>>>> "this->Interactor->Render();". Will this call be somehow "intercepted" by
>>>>>>> JOGL, and become equivalent to calling Render() on the
>>>>>>> vtkJoglCanvasComponent (which, on the other side, seems to work fine)?
>>>>>>>
>>>>>>> Thanks again for your feedback: this path seems really promising,
>>>>>>> and may open a whole new world with using VTK from Java.
>>>>>>>
>>>>>>> Regards,
>>>>>>>
>>>>>>> Marco
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Sep 9, 2013 at 5:33 PM, Sebastien Jourdain <
>>>>>>> sebastien.jourdain at kitware.com> wrote:
>>>>>>>
>>>>>>>> Hi Marco,
>>>>>>>>
>>>>>>>> you will have to use another class. But you will have the same
>>>>>>>> integration capability.
>>>>>>>>
>>>>>>>> Look
>>>>>>>> at src/VTK/Wrapping/Java/vtk/sample/rendering/JoglConeRendering.java for
>>>>>>>> more details.
>>>>>>>>
>>>>>>>> Seb
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Sep 9, 2013 at 10:37 AM, Marco Sambin <m.sambin at gmail.com>wrote:
>>>>>>>>
>>>>>>>>> Hi Seb,
>>>>>>>>>
>>>>>>>>> this is great news, and I will give it a try!
>>>>>>>>> One question: will I be able to keep using vtkCanvas as a Java
>>>>>>>>> panel class, or rather shall I move to something different?
>>>>>>>>> Thanks again for your feedback.
>>>>>>>>>
>>>>>>>>> Best regards,
>>>>>>>>>
>>>>>>>>> Marco Sambin
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Sep 9, 2013 at 2:45 PM, Sebastien Jourdain <
>>>>>>>>> sebastien.jourdain at kitware.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hi Marco,
>>>>>>>>>>
>>>>>>>>>> you won't be able to rely on offscreen rendering on Mac to
>>>>>>>>>> properly handle the issue you are trying to overcome.
>>>>>>>>>>
>>>>>>>>>> Although, a couple of weeks ago, I've pushed a new set of classes
>>>>>>>>>> that works on Mac OS X and Java7 (and on the other of the platforms).
>>>>>>>>>> Those classes rely on JOGL to do the rendering. So if adding JOGL
>>>>>>>>>> as a dependency is not an issue, you can directly use those.
>>>>>>>>>>
>>>>>>>>>> For that you will need to get VTK/master from git and when you
>>>>>>>>>> build VTK, you will have to turn ON that component. Moreover if you already
>>>>>>>>>> download JOGL/GLUGEN using maven, CMake should find the appropriate jars
>>>>>>>>>> for you.
>>>>>>>>>> Otherwise you will need to specify their paths.
>>>>>>>>>>
>>>>>>>>>> Here is the dependency for Maven.
>>>>>>>>>>
>>>>>>>>>> +                <dependency>
>>>>>>>>>> +                    <groupId>org.jogamp.jogl</groupId>
>>>>>>>>>> +                    <artifactId>jogl-all-main</artifactId>
>>>>>>>>>> +                    <version>2.0.2</version>
>>>>>>>>>> +                </dependency>
>>>>>>>>>> +                <dependency>
>>>>>>>>>> +                    <groupId>org.jogamp.gluegen</groupId>
>>>>>>>>>> +                    <artifactId>gluegen-rt-main</artifactId>
>>>>>>>>>> +                    <version>2.0.2</version>
>>>>>>>>>> +                </dependency>
>>>>>>>>>>
>>>>>>>>>> Hope that could help you,
>>>>>>>>>>
>>>>>>>>>> Seb
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 9, 2013 at 7:22 AM, Marco Sambin <m.sambin at gmail.com>wrote:
>>>>>>>>>>
>>>>>>>>>>> Dear VTKers,
>>>>>>>>>>>
>>>>>>>>>>> I am developing a VTK 6-based Java application, and I am making
>>>>>>>>>>> some efforts to make it compatible with Mac OS X as well.
>>>>>>>>>>>
>>>>>>>>>>> I know that the jawt embedding currently supported by Java 7 on
>>>>>>>>>>> Mac (which is CALayer-based) does not work with VTK 6 (nor with previous
>>>>>>>>>>> VTK versions), but there are several portions of my application which do
>>>>>>>>>>> not use direct drawing by VTK classes to Java panels (i.e., do not use
>>>>>>>>>>> jawt), hence will work fine on Mac + Java 7 as well.
>>>>>>>>>>>
>>>>>>>>>>> Now, for the portions of my application where VTK classes need
>>>>>>>>>>> to actually "draw", my question is: will offscreen rendering work on Mac?
>>>>>>>>>>> The basic idea would be to grab the output of the offscreen rendering,
>>>>>>>>>>> convert it to a Java-compatible image, and draw it to a Java panel. I know
>>>>>>>>>>> this will be a significant performance penalty, but my requirements in this
>>>>>>>>>>> moment are not so strict or demanding under this point of view.
>>>>>>>>>>>
>>>>>>>>>>> In particular, I have a vtkCanvas-derived panel, where I display
>>>>>>>>>>> some planes in 3D (actually, they are vtkImagePlaneWidgets, but I am mainly
>>>>>>>>>>> interested in the "display" functionality, not in the interactivity of the
>>>>>>>>>>> widget with the user). Will it be sufficient to call
>>>>>>>>>>> myVtkCanvas.GetRenderWindow().SetOffScreenRendering(1) to obtain offscreen
>>>>>>>>>>> rendering on my Mac? Or it is more complicated than that?
>>>>>>>>>>>
>>>>>>>>>>> Currently, calling just
>>>>>>>>>>> myVtkCanvas.GetRenderWindow().SetOffScreenRendering(1), I am obtaining a
>>>>>>>>>>> crash in the OpenGL library when running my application on the Mac.
>>>>>>>>>>>
>>>>>>>>>>> Thanks in advance for your feedback.
>>>>>>>>>>>
>>>>>>>>>>> Best regards,
>>>>>>>>>>>
>>>>>>>>>>> Marco
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Powered by www.kitware.com
>>>>>>>>>>>
>>>>>>>>>>> Visit other Kitware open-source projects at
>>>>>>>>>>> http://www.kitware.com/opensource/opensource.html
>>>>>>>>>>>
>>>>>>>>>>> Please keep messages on-topic and check the VTK FAQ at:
>>>>>>>>>>> http://www.vtk.org/Wiki/VTK_FAQ
>>>>>>>>>>>
>>>>>>>>>>> Follow this link to subscribe/unsubscribe:
>>>>>>>>>>> http://www.vtk.org/mailman/listinfo/vtkusers
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>
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