[vtkusers] Line Intersection with Plane: Seems to return almost all of the plane
Doug Hoppes
dhoppes at mbfbioscience.com
Tue Sep 10 08:00:29 EDT 2013
Hi all,
I'm trying to use the vtkplane::IntersectWithLine() method and it seems to be giving me some issues (which, most likely is on my part). I have a cube that I'm sending a line through. I need to find the plane where the line enters and the one where the line exits. The way that I do this is to create 6 vtkplanes using (coordinates defined appropriately for each plane):
pPoint1[0] = 0; pPoint1[1] = 0; pPoint1[2] = 0;
pPoint2[0] = 0; pPoint2[1] = dfYRange; pPoint2[2] = 0;
pPoint3[0] = dfXRange; pPoint3[1] = 0; pPoint3[2] = 0;
vtkSmartPointer<vtkPlane> pPlane1 = vtkSmartPointer<vtkPlane>::New();
pPlane1->SetOrigin(pPoint1);
vtkTriangle::ComputeNormal(pPoint1, pPoint2, pPoint3, normals);
pPlane1->SetNormal(normals);
When I call,
int icheck = pIntersectionPlane->IntersectWithLine(pLineStart, pLineEnd, lineCoordinate, pIntersectionPoint);
the value of icheck is > 0 for 4 of the 6 planes. I don't get it. From the documentation, seems that it should be > 0 for any plane that it intersects. So, I would always assume that it would intersect with only 2 of the 6 planes.
Any idea what's going on?
Doug
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20130910/bd9bc73d/attachment.htm>
More information about the vtkusers
mailing list