[vtkusers] How to get a triangular mesh (based on Hoppe's Marching Cubes with mesh optimization)
katefe
katia361 at hotmail.it
Fri Nov 22 06:16:58 EST 2013
Hi,
i'm trying to get a triangular mesh from a set of points (.ply) based on
Hoppe's Marching Cubes with mesh optimization. I found this example:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Filters/SurfaceFromUnorganizedPoints
that uses vtkSurfaceReconstructionFilter class. But i have 2 questions:
1)Does this class implement also the mesh optimization?
2)Does this class produce a triangular mesh in output? How can i get the
number of triangles?
Please, help me. Thanks!
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