[vtkusers] build errors VS12, need to #include <algorithm>
Lars Matthäus
lars.matthaeus at web.de
Thu Nov 14 15:00:06 EST 2013
Fixed now, thanks!
Am 14.11.2013 20:48, schrieb David E DeMarle:
> I merged it just now. Joachim, please keep an eye out today and tomorrow.
>
> On Thu, Nov 14, 2013 at 2:39 PM, David Gobbi <david.gobbi at gmail.com
> <mailto:david.gobbi at gmail.com>> wrote:
>
> Hi Lars,
>
> Thanks for the note. A patch for this was approved two weeks ago, but
> for some reason it was not merged yet:
> http://review.source.kitware.com/#/c/13199/
>
> Hopefully someone will read this email and push the "submit" button to
> merge this patch into master :)
>
> David
>
>
>
>
> On Thu, Nov 14, 2013 at 12:21 PM, Lars Matthäus
> <lars.matthaeus at web.de <mailto:lars.matthaeus at web.de>> wrote:
> > Dear all,
> >
> > I'm facing build issues with the current master branch using Visual
> > Studio 2013 (aka Visual Studio 12) and compiling 64 bit.
> >
> > I get error messages like
> >
> > error C2039: 'max' : is not a member of 'std'
> > VTK\Common\Core\vtkUnicodeStringArray.cxx 133
> > error C3861: 'max': identifier not found
> > VTK\Common\Core\vtkUnicodeStringArray.cxx 133
> > error C2039: 'min' : is not a member of 'std'
> > VTK\Filters\Core\vtkCutter.cxx 826
> > error C3861: 'min': identifier not found
> > IVTK\Filters\Core\vtkCutter.cxx 826 1 vtkFiltersCore
> >
> > All in all, it affects 16 files:
> > Charts\Core\vtkContextPolygon.cxx
> > Charts\Core\vtkPiecewisePointHandleItem.cxx
> > Common\Core\vtkUnicodeStringArray.cxx
> > Common\DataModel\vtkMappedUnstructuredGrid.txx
> > Filters\Core\vtkCutter.cxx
> > Filters\Core\vtkThreshold.cxx
> > Filters\General\vtkNormalizeMatrixVectors.cxx
> > Filters\Imaging\vtkPairwiseExtractHistogram2D.cxx
> > IO\Geometry\vtkMoleculeReaderBase.cxx
> > Infovis\Core\vtkAdjacencyMatrixToEdgeTable.cxx
> > Infovis\Layout\vtkIncrementalForceLayout.cxx
> > Rendering\Context2D\vtkMarkerUtilities.cxx
> > Rendering\Core\vtkTextMapper.cxx
> > Rendering\FreeType\vtkMathTextUtilities.cxx
> > Rendering\FreeType\vtkTextActor.cxx
> > Views\Infovis\vtkParallelCoordinatesRepresentation.cxx
> >
> >
> > But if I include algorithm (#include <algorithm>) in each cxx,
> > everything compiles and runs just fine.
> >
> > Am I missing any settings or do others experience the same?
> >
> > Thanks,
> > Lars
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