[vtkusers] Print PolyData properties with VTK-Java Wrapping
Ricardo A Corredor J
ra.corredor at gmail.com
Thu Mar 14 11:29:10 EDT 2013
You're right ....Actually, I put it always but I was trying the "port
connections" style and I forgot it . There off course it is required.
Thanks!
RaC
On Thu, Mar 14, 2013 at 4:21 PM, Gerrick Bivins <
Gerrick.Bivins at halliburton.com> wrote:
> Ignore my previous reply…read it too fast. Sorry.****
>
> ** **
>
> You may need to call Update() on your MarchingCubes filter. I haven’t used
> the “SetInput()/GetOutput()” version of the pipeline in a while****
>
> so I don’t remember if calling MarchingCubes.GetOutput() necessarily
> updates the pipeline (ie executes the filter) before returning the output.
> ****
>
> Gerrick****
>
> ** **
>
> *From:* vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org] *On
> Behalf Of *Gerrick Bivins
> *Sent:* Thursday, March 14, 2013 10:18 AM
> *To:* Ricardo A Corredor J; vtkusers at vtk.org
> *Subject:* Re: [vtkusers] Print PolyData properties with VTK-Java Wrapping
> ****
>
> ** **
>
> I believe you’re looking for ****
>
> System.out.println(polydata.Print())****
>
> ** **
>
> Gerrick****
>
> ** **
>
> *From:* vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org<vtkusers-bounces at vtk.org>]
> *On Behalf Of *Ricardo A Corredor J
> *Sent:* Thursday, March 14, 2013 10:16 AM
> *To:* vtkusers at vtk.org
> *Subject:* [vtkusers] Print PolyData properties with VTK-Java Wrapping****
>
> ** **
>
> Hi,****
>
> ** **
>
> I'm just trying to use vtk with the Java wrapping and I have a question
> after making a little test. Actually, I have a polydata as the output of a
> filter (vtkMarchingCubes). I can display the actor in the scene, but if I
> print the polydata itself it seems that it is "empty".
>
> Is it something normal of polydata's structure?
>
> I show you the little part of code and the message printed:****
>
> ** **
>
> vtkMarchingCubes marchingCubes = new vtkMarchingCubes();****
>
> marchingCubes.SetValue(0, 128);****
>
> marchingCubes.SetInputConnection(binaryImageReader.GetOutputPort());****
>
> marchingCubes.ComputeScalarsOff();****
>
> ** **
>
> // PRINTING POLYDATA****
>
> vtkPolyData polyData = marchingCubes.GetOutput();****
>
> System.out.println(polyData);****
>
> System.out.println();****
>
> ** **
>
> vtkPolyDataMapper mapper = new vtkPolyDataMapper();****
>
> mapper.SetInputConnection(marchingCubes.GetOutputPort());****
>
> ** **
>
> ///////////////////////////////////////****
>
> // MESSAGE PRINTED****
>
> //****
>
> vtkPolyData (073FCC38)****
>
> Debug: Off****
>
> Modified Time: 254****
>
> Reference Count: 2****
>
> Registered Events: (none)****
>
> Source: (none)****
>
> Information: 04BAEB90****
>
> Data Released: False****
>
> Global Release Data: Off****
>
> UpdateTime: 0****
>
> Release Data: Off****
>
> UpdateExtent: Not Initialized****
>
> RequestExactExtent: Off****
>
> Field Data:****
>
> Debug: Off****
>
> Modified Time: 251****
>
> Reference Count: 1****
>
> Registered Events: (none)****
>
> Number Of Arrays: 0****
>
> Number Of Components: 0****
>
> Number Of Tuples: 0****
>
> Number Of Points: 0****
>
> Number Of Cells: 0****
>
> Cell Data:****
>
> Debug: Off****
>
> Modified Time: 254****
>
> Reference Count: 1****
>
> Registered Events: (none)****
>
> Number Of Arrays: 0****
>
> Number Of Components: 0****
>
> Number Of Tuples: 0****
>
> Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )****
>
> Interpolate Flags: ( 1 1 1 1 1 0 0 1 )****
>
> Pass Through Flags: ( 1 1 1 1 1 1 1 1 )****
>
> Scalars: (none)****
>
> Vectors: (none)****
>
> Normals: (none)****
>
> TCoords: (none)****
>
> Tensors: (none)****
>
> GlobalIds: (none)****
>
> PedigreeIds: (none)****
>
> EdgeFlag: (none)****
>
> Point Data:****
>
> Debug: Off****
>
> Modified Time: 253****
>
> Reference Count: 1****
>
> Registered Events: (none)****
>
> Number Of Arrays: 0****
>
> Number Of Components: 0****
>
> Number Of Tuples: 0****
>
> Copy Tuple Flags: ( 1 1 1 1 1 0 1 1 )****
>
> Interpolate Flags: ( 1 1 1 1 1 0 0 1 )****
>
> Pass Through Flags: ( 1 1 1 1 1 1 1 1 )****
>
> Scalars: (none)****
>
> Vectors: (none)****
>
> Normals: (none)****
>
> TCoords: (none)****
>
> Tensors: (none)****
>
> GlobalIds: (none)****
>
> PedigreeIds: (none)****
>
> EdgeFlag: (none)****
>
> Bounds: ****
>
> Xmin,Xmax: (1, -1)****
>
> Ymin,Ymax: (1, -1)****
>
> Zmin,Zmax: (1, -1)****
>
> Compute Time: 286****
>
> Number Of Points: 0****
>
> Point Coordinates: 00000000****
>
> Locator: 00000000****
>
> Number Of Vertices: 0****
>
> Number Of Lines: 0****
>
> Number Of Polygons: 0****
>
> Number Of Triangle Strips: 0****
>
> Number Of Pieces: 1****
>
> Piece: -1****
>
> Ghost Level: 0****
>
> ** **
>
> ** **
>
> Thanks!****
>
> ** **
>
> -- ****
>
> -------------------------------------------------------------****
>
> *Ricardo A. Corredor*****
>
> *RaC*****
>
> ****
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