[vtkusers] Mesh simplification without changing the size of triangles

Sébastien Valette sebastien.valette at creatis.insa-lyon.fr
Wed Jun 5 03:27:02 EDT 2013


Le 04/06/2013 20:15, Benjamin De Leener a écrit :
> Hi,
>
> I'm currently working on deformable models with triangular meshes (for 
> registering a mesh on an MR image) but the number of the triangles is 
> too high comparing to my image resolution. It's time consuming and it 
> doesn't provide more accuracy.
> I search a method of mesh simplification which keep approximatively 
> the same size of triangles. It isn't really a problem if the mesh 
> shape is not respected. The important thing is that the points 
> repartition is homogeneous on the mesh.

Hi Benjamin,

there are no such classes in the core vtk library, but I have an 
algorithm made with vtk for this purpose, available here:
http://www.creatis.insa-lyon.fr/site/acvd

my 2 cents,

Sébastien




>
> Have you any idea?
>
> Thank you in advance for your answer.
>
> Kind regards,
>
> Benjamin DL
>
>
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