[vtkusers] Mesh simplification without changing the size of triangles

Benjamin De Leener benjamin.de-leener at polymtl.ca
Tue Jun 4 14:15:33 EDT 2013


Hi,

I'm currently working on deformable models with triangular meshes (for
registering a mesh on an MR image) but the number of the triangles is too
high comparing to my image resolution. It's time consuming and it doesn't
provide more accuracy.
I search a method of mesh simplification which keep approximatively the
same size of triangles. It isn't really a problem if the mesh shape is not
respected. The important thing is that the points repartition is
homogeneous on the mesh.

Have you any idea?

Thank you in advance for your answer.

Kind regards,

Benjamin DL
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