[vtkusers] Color the faces of vtkUnstructuredGridGeometryFilter
Gishara Indeewarie
gish.777 at gmail.com
Thu Jan 17 05:19:49 EST 2013
Hi all,
I am creating a vtkUnstructuredGrid and extract its faces using
vtkUnstructuredGridGeometryFilter.
I want to add colors to each face of the resulting unstructured grid.
Is there a way that we can assign scalar data to faces?
I tried with getCellData method but it did not give any output.
Below is my code:
#include <vtkVersion.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkHexahedron.h>
#include <vtkUnstructuredGrid.h>
#include <vtkSmartPointer.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCellData.h>
#include <vtkCell.h>
#include <vtkLookupTable.h>
#include <vtkFloatArray.h>
#include <vtkUnstructuredGridGeometryFilter.h>
#include <vtkPointData.h>
int main(int, char *[])
{
// Setup the coordinates of eight points
// (the two faces must be in counter clockwise order as viewd from the
outside)
double P0[3] = {0.0, 0.0, 0.0};
double P1[3] = {1.0, 0.0, 0.0};
double P2[3] = {1.0, 1.0, 0.0};
double P3[3] = {0.0, 1.0, 0.0};
double P4[3] = {0.0, 0.0, 1.0};
double P5[3] = {1.0, 0.0, 1.0};
double P6[3] = {1.0, 1.0, 1.0};
double P7[3] = {0.0, 1.0, 1.0};
// Create the points
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(P0);
points->InsertNextPoint(P1);
points->InsertNextPoint(P2);
points->InsertNextPoint(P3);
points->InsertNextPoint(P4);
points->InsertNextPoint(P5);
points->InsertNextPoint(P6);
points->InsertNextPoint(P7);
// Create a hexahedron from the points
vtkSmartPointer<vtkHexahedron> hex =
vtkSmartPointer<vtkHexahedron>::New();
hex->GetPointIds()->SetId(0,0);
hex->GetPointIds()->SetId(1,1);
hex->GetPointIds()->SetId(2,2);
hex->GetPointIds()->SetId(3,3);
hex->GetPointIds()->SetId(4,4);
hex->GetPointIds()->SetId(5,5);
hex->GetPointIds()->SetId(6,6);
hex->GetPointIds()->SetId(7,7);
// Add the hexahedron to a cell array
vtkSmartPointer<vtkCellArray> hexs =
vtkSmartPointer<vtkCellArray>::New();
hexs->InsertNextCell(hex);
vtkSmartPointer<vtkFloatArray> cellData =
vtkSmartPointer<vtkFloatArray>::New();
for (int i = 0; i < 6; i++)
{
cellData->InsertNextValue(i + 1);
}
// Add the points and hexahedron to an unstructured grid
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
uGrid->SetPoints(points);
uGrid->InsertNextCell(hex->GetCellType(), hex->GetPointIds());
vtkSmartPointer<vtkUnstructuredGridGeometryFilter> geometryFilter =
vtkSmartPointer<vtkUnstructuredGridGeometryFilter>::New();
geometryFilter->SetInput(uGrid);
geometryFilter->Update();
vtkUnstructuredGrid* grid2 = geometryFilter->GetOutput();
/grid2->GetCellData()->SetScalars(cellData);
// Create a lookup table to map cell data to colors
grid2->se
vtkSmartPointer<vtkLookupTable> lut =
vtkSmartPointer<vtkLookupTable>::New();
int tableSize = 1;
lut->SetNumberOfTableValues(tableSize);
lut->Build();
// Visualize
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInputConnection(grid2->GetProducerPort());
#else
mapper->SetInputData(uGrid);
#endif
mapper->SetScalarRange(0, tableSize - 1);
mapper->SetLookupTable(lut);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
//renderer->SetBackground(.2, .3, .4);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Thanks in advance.
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