[vtkusers] Bad marching cube quality
Bill Lorensen
bill.lorensen at gmail.com
Sat Feb 2 23:23:11 EST 2013
VoxelModeller creates a binary volume. This is not good for you application.
Why not do the booleans directly with the meshes?
On Sat, Feb 2, 2013 at 5:32 PM, Martin <martin.ennemoser at gmx.at> wrote:
> Ok I know what you mean. But I don't know how to do that:
>
> Maybe I should discribe what I want to achive:
> 1. Read a polygonal mesh from blender.
> 2. convert it to volume data.
> 3. apply boolean operations on those volume data.
> 4. convert it back to a polygonal mesh.
>
> What I did so far:
> 1. I read polygonal data from blender.
> 2. Convert it to vtkPolyData.
> 3. then I use vtkVoxelModeller to get voxels.
> 4. pass the vtkVoxelModeller to vtkMarchingCubes.
>
> The results looks like this:
> <http://vtk.1045678.n5.nabble.com/file/n5718239/Monkey.png>
>
> Maybe I should not use vtkVoxelModeller?
>
>
>
>
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