[vtkusers] Rendering huge amount of polyData with 1 actor and vtkMultiBlockDataSet/vtkCompositePolyDataMapper2
Gib Bogle
g.bogle at auckland.ac.nz
Fri Aug 30 03:28:44 EDT 2013
That's what I would expect, since only one actor is rendered. If you want to
see multiple objects you need multiple actors.
On 29/08/2013 8:41 p.m., finfanillo wrote:
> Hi all,
>
> I have a huge amount of polydata (octagons) created from a point cloud, so I
> want to render them with 1 actor, in order to save memory. I need to keep
> track of color information, which is different for every point. My code is
> something like:
>
> ////////////
>
> vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
> vtkSmartPointer<vtkUnsignedCharArray> colors =
> vtkSmartPointer<vtkUnsignedCharArray>::New();
> vtkSmartPointer<vtkPolygon> octagon = vtkSmartPointer<vtkPolygon>::New();
> vtkSmartPointer<vtkCellArray> Octagons =
> vtkSmartPointer<vtkCellArray>::New();
> vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
> vtkMultiBlockDataSet* Blocks = vtkMultiBlockDataSet::New();
>
>
> for(size_t i=0;i<point_cloud_size;++i)
> {
> // Create and octagon for every point, using them at a central points and
> getting 8 vertices
>
> points->InsertNextPoint(vertex_1_x[i], vertex_1_y[i], vertex_1_z[i]);
> ...
> points->InsertNextPoint(vertex_8_x[i], vertex_8_y[i], vertex_8_z[i]);
>
> // Add color information to every vertex
>
> colors->SetNumberOfComponents(3);
> colors->SetName("Colors");
> colors->InsertNextTupleValue(point_color[i]);
> ...
> colors->InsertNextTupleValue(point_color[i]); // 8 times, 1 for every
> vertex
>
> // Create every octagon
>
> octagon->GetPointIds()->SetNumberOfIds(8);
> octagon->GetPointIds()->SetId(0, 0);
> octagon->GetPointIds()->SetId(1, 1);
> ...
> octagon->GetPointIds()->SetId(7, 7);
>
> Octagons->InsertNextCell(octagon);
>
> // Create the polydatas and put it into a MultiBlockDataSet
>
> polyData ->SetPoints(points);
> polyData ->SetPolys(Octagons);
> polyData ->GetPointData()->SetScalars(colors);
>
> Blocks ->SetBlock(i+1,polyData);
> Blocks ->Modified();
>
> // Initialize
>
> points->Initialize();
> colors->Initialize();
> octagon->Initialize();
> Octagons->Initialize();
> polyData->Initialize();
> }
>
> // Rendering. I guess the problem is here, but I don't know where exactly
>
> vtkSmartPointer<vtkCompositeDataGeometryFilter> geom =
> vtkSmartPointer<vtkCompositeDataGeometryFilter>::New();
>
> geom->SetInput(Blocks);
> geom->Update();
>
> vtkCompositePolyDataMapper2* mapper = vtkCompositePolyDataMapper2::New();
> mapper->SetInputConnection(0,geom->GetOutputPort(0));
>
> vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
> actor->SetMapper(mapper);
>
> vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
> vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
> renderWindow->AddRenderer(renderer);
> vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
> renderWindowInteractor->SetRenderWindow(renderWindow);
>
> renderer->AddActor(actor);
>
> renderWindow->Render();
> renderWindowInteractor->Start();
>
> ////////////////
>
> The result is that only the last polygon is rendered. Can anybody help me
> please? Thank you!
>
>
>
>
>
> --
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--
Dr. Gib Bogle
Senior Research Fellow
Auckland Bioengineering Institute
University of Auckland
New Zealand
http://www.bioeng.auckland.ac.nz
g.bogle at auckland.ac.nz
(64-9) 373-7599 Ext. 87030
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