[vtkusers] Enable/Disable a vtkSphereWidget
Jochen
jochen.kling at email.de
Thu May 24 10:14:37 EDT 2012
Hi Chavdar,
this is what a comment in the vtkInteractorObserver (vtkInteractorObserver
is a superclass of vtkSphereWidget, which actually handles the
Enable/Disable-stuff) says:
// WARNING: see .h, if the DefaultRenderer is set, whatever the value
// of _arg (except NULL), we are going to use DefaultRenderer
// Normally when the widget is activated (SetEnabled(1) or when
// keypress activation takes place), the renderer over which the mouse
// pointer is positioned is used to call SetCurrentRenderer().
// Alternatively, we may want to specify a user-defined renderer to bind
the
// interactor to when the interactor observer is activated.
// The problem is that in many 3D widgets, when SetEnabled(0) is called,
// the CurrentRender is set to NULL. In that case, the next time
// SetEnabled(1) is called, the widget will try to set CurrentRenderer
// to the renderer over which the mouse pointer is positioned, and we
// will use our user-defined renderer. To solve that, we introduced the
// DefaultRenderer ivar, which will be used to force the value of
// CurrentRenderer each time SetCurrentRenderer is called (i.e., no matter
// if SetCurrentRenderer is called with the renderer that was poked at
// the mouse coords, the DefaultRenderer will be used).
I would try to use
_SphereWidget.SetDefaultRenderer(<theRenderer>)
instead of
_SphereWidget.SetCurrentRenderer(<theRenderer>)
during the initialization steps.
<theRenderer> is a placeholder for your vtkRenderer object.
best regards
Jochen
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