[vtkusers] create a polyData from selected cell
David Doria
daviddoria at gmail.com
Fri May 18 09:29:16 EDT 2012
On Fri, May 18, 2012 at 8:55 AM, tasnim <hanene-jeder at hotmail.fr> wrote:
> Hi David,
> thanks for your answer.Ok, this is my new code with some modifications:
> #include <vtkSmartPointer.h>
> #include <vtkPolyDataMapper.h>
> #include <vtkActor.h>
> #include <vtkRenderWindow.h>
> #include <vtkRenderer.h>
> #include <vtkRenderWindowInteractor.h>
> #include <vtkOBJReader.h>
> #include <vtkUnstructuredGrid.h>
> #include <vtkCell.h>
> #include <vtkCellArray.h>
> #include <vtkIdList.h>
> #include <vtkUnsignedCharArray.h>
> #include <vtkPointData.h>
> #include <string>
> #include <vtkVersion.h>
> #include <vtkRendererCollection.h>
> #include <vtkDataSetMapper.h>
> #include <vtkIdTypeArray.h>
> #include <vtkCommand.h>
> #include <vtkPolyData.h>
> #include <vtkPoints.h>
> #include <vtkCellPicker.h>
> #include <vtkInteractorStyleTrackballCamera.h>
> #include <vtkProperty.h>
> #include <vtkSelectionNode.h>
> #include <vtkSelection.h>
> #include <vtkExtractSelection.h>
> #include <vtkObjectFactory.h>
> #include <vtkGenericCell.h>
> #include <vtkLoopSubdivisionFilter.h>
> #include <vtkSphereSource.h>
> // Catch mouse events
> class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
> {
> public:
> static MouseInteractorStyle* New();
>
> MouseInteractorStyle()
> {
> selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
> selectedActor = vtkSmartPointer<vtkActor>::New();
> }
>
> virtual void OnLeftButtonDown()
> {
> // Get the location of the click (in window coordinates)
> int* pos = this->GetInteractor()->GetEventPosition();
>
> vtkSmartPointer<vtkCellPicker> picker =
> vtkSmartPointer<vtkCellPicker>::New();
> picker->SetTolerance(0.0005);
> // Pick from this location.
> picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());
>
> double* worldPosition = picker->GetPickPosition();
> std::cout << "Cell id is: " << picker->GetCellId() << std::endl;
>
> if(picker->GetCellId() != -1)
> {
>
> std::cout << "Pick position is: " << worldPosition[0] << " " <<
> worldPosition[1]
> << " " << worldPosition[2] << endl;
>
> vtkSmartPointer<vtkIdTypeArray> ids =
> vtkSmartPointer<vtkIdTypeArray>::New();
> ids->SetNumberOfComponents(1);
> ids->InsertNextValue(picker->GetCellId());
>
> vtkSmartPointer<vtkSelectionNode> selectionNode =
> vtkSmartPointer<vtkSelectionNode>::New();
> selectionNode->SetFieldType(vtkSelectionNode::CELL);
> selectionNode->SetContentType(vtkSelectionNode::INDICES);
> selectionNode->SetSelectionList(ids);
> vtkSmartPointer<vtkSelection> selection =
> vtkSmartPointer<vtkSelection>::New();
> selection->AddNode(selectionNode);
>
> vtkSmartPointer<vtkExtractSelection> extractSelection =
> vtkSmartPointer<vtkExtractSelection>::New();
> #if VTK_MAJOR_VERSION <= 5
> extractSelection->SetInput(0, this->Data);
> extractSelection->SetInput(1, selection);
> #else
> extractSelection->SetInputData(0, this->Data);
> extractSelection->SetInputData(1, selection);
> #endif
> extractSelection->Update();
> // In selection
> vtkSmartPointer<vtkUnstructuredGrid> selected =
> vtkSmartPointer<vtkUnstructuredGrid>::New();
> selected->ShallowCopy(extractSelection->GetOutput());
> std::cout << "There are " << selected->GetNumberOfPoints()
> << " points in the selection." << std::endl;
> std::cout << "There are " << selected->GetNumberOfCells()
> << " cells in the selection." << std::endl;
> // Create a polydata object
> vtkSmartPointer<vtkPolyData> newdata =
> vtkSmartPointer<vtkPolyData>::New();
>
> vtkPoints* cellPoints = selected->GetPoints();
> newdata->SetPoints(cellPoints);
>
> int numberOfSubdivisions = 2;
> vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter;
> subdivisionFilter =
> vtkSmartPointer<vtkLoopSubdivisionFilter>::New();
> dynamic_cast<vtkLoopSubdivisionFilter *>
>
> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(numberOfSubdivisions);
> #if VTK_MAJOR_VERSION <= 5
>
> subdivisionFilter->SetInputConnection(newdata->GetProducerPort());
> #else
> subdivisionFilter->SetInputData(newdata);
> #endif
> subdivisionFilter->Update();
> vtkSmartPointer<vtkIdTypeArray> id =
> vtkSmartPointer<vtkIdTypeArray>::New();
> id->SetNumberOfComponents(1);
> // Set values
> for(unsigned int i = 10; i < 20; i++)
> {
> ids->InsertNextValue(i);
> }
>
> #if VTK_MAJOR_VERSION <= 5
> selectedMapper->SetInputConnection(
> selected->GetProducerPort());
> #else
> selectedMapper->SetInputData(selected);
> #endif
>
> selectedActor->SetMapper(selectedMapper);
> selectedActor->GetProperty()->EdgeVisibilityOn();
> selectedActor->GetProperty()->SetEdgeColor(1,0,0);
> selectedActor->GetProperty()->SetLineWidth(3);
>
>
>
> this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(selectedActor);
>
> }
> // Forward events
> vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
> }
>
> vtkSmartPointer<vtkPolyData> Data;
> vtkSmartPointer<vtkDataSetMapper> selectedMapper;
> vtkSmartPointer<vtkActor> selectedActor;
>
> };
>
> vtkStandardNewMacro(MouseInteractorStyle);
>
> int main(int, char *[])
> {
> vtkSmartPointer<vtkSphereSource> sphereSource =
> vtkSmartPointer<vtkSphereSource>::New();
> sphereSource->Update();
> // Visualize
> vtkSmartPointer<vtkPolyDataMapper> mapper =
> vtkSmartPointer<vtkPolyDataMapper>::New();
> mapper->SetInputConnection(sphereSource->GetOutputPort());
> vtkSmartPointer<vtkActor> actor =
> vtkSmartPointer<vtkActor>::New();
> actor->SetMapper(mapper);
> vtkSmartPointer<vtkRenderer> renderer =
> vtkSmartPointer<vtkRenderer>::New();
> vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
> renderWindow->AddRenderer(renderer);
> vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
> renderWindowInteractor->SetRenderWindow(renderWindow);
> renderWindowInteractor->Initialize();
> // Set the custom stype to use for interaction.
> vtkSmartPointer<MouseInteractorStyle> style =
> vtkSmartPointer<MouseInteractorStyle>::New();
> style->SetDefaultRenderer(renderer);
> style->Data = sphereSource->GetOutput();
> renderWindowInteractor->SetInteractorStyle(style);
> renderer->AddActor(actor);
> renderer->ResetCamera();
> renderer->SetBackground(0,0,1); // Blue
> renderWindow->Render();
> renderWindowInteractor->Start();
> return EXIT_SUCCESS;
> }
> I think the error is in these lines:
> // Create a polydata object
> vtkSmartPointer<vtkPolyData> newdata =
> vtkSmartPointer<vtkPolyData>::New();
>
> vtkPoints* cellPoints = selected->GetPoints();
> newdata->SetPoints(cellPoints);
>
> int numberOfSubdivisions = 2;
> vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter;
> subdivisionFilter =
> vtkSmartPointer<vtkLoopSubdivisionFilter>::New();
> dynamic_cast<vtkLoopSubdivisionFilter *>
>
> (subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(numberOfSubdivisions);
> #if VTK_MAJOR_VERSION <= 5
>
> subdivisionFilter->SetInputConnection(newdata->GetProducerPort());
> #else
> subdivisionFilter->SetInputData(newdata);
> #endif
> subdivisionFilter->Update();
> The message error says:
> Warning: In C:\vtk\Graphics\vtkLoopSubdivisionFilter.cxx, line 363
> vtkLoopSubdivisionFilter (01AEAA80): vtkLoopSubdivisionFilter only operates
> on triangles, but this data set has no triangles to operate on.
>
> ERROR: In C:\vtk\Filtering\vtkExecutive.cxx, line 756
> vtkStreamingDemandDrivenPipeline (01AE4A48): Algorithm
> vtkLoopSubdivisionFilter(01AEAA80) returned failure for request:
> vtkInformation (01AE7E28)
>
A few things:
1) You still didn't use a TriangleFilter
2) There is no need for all of the visualization code to demonstrate this
problem. It is just polluting the problem.
3) Why are you doing this?
vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter;
subdivisionFilter = vtkSmartPointer<
vtkLoopSubdivisionFilter>::New();
dynamic_cast<vtkLoopSubdivisionFilter *>
(subdivisionFilter.GetPointer())->SetNumberOfSubdivisions(
numberOfSubdivisions);
instead of just
vtkSmartPointer< vtkLoopSubdivisionFilter > subdivisionFilter =
vtkSmartPointer<vtkLoopSubdivisionFilter>::New();
subdivisionFilter->SetNumberOfSubdivisions(numberOfSubdivisions);
?
David
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