[vtkusers] OpenGL with VTK
Rocco Gasteiger
post at rocco-gasteiger.de
Mon May 7 08:28:07 EDT 2012
Hi Rakesh,
Yes, the pipeline is still the same. Your derived mapper is the input of a
vtkActor, which calls the render method of your mapper. There should be
nothing to worrying about . In the attachment, you find one of my own vtk
mappers as an example (it uses also VBOs and shaders). I think this helps
you to understand the concept and incorporate you own code. Instead of the
vtkgl-namespace you can also use the glew library directly for advanced
OpenGL functionality. But you have to initialize it in the
InitializeGrapicsResources-method.
Cheers, Rocco
Von: rakesh patil [mailto:prakeshofficial at gmail.com]
Gesendet: Montag, 7. Mai 2012 13:49
An: Rocco Gasteiger
Cc: vtkusers at vtk.org
Betreff: Re: [vtkusers] OpenGL with VTK
Thanks Rocco,
I have taken the same approach. But was little bit confused. The procedure
(Pipeline) will remain same right? So I'll pass the polydata object to
derived mapper and then write the rendering code, and set this mapper to a
normal actor. Am I correct? Do I have to use normal actor or an OpenGL
actor..??
Thanks
Regards
On Mon, May 7, 2012 at 4:34 PM, Rocco Gasteiger <post at rocco-gasteiger.de>
wrote:
Hello Rakesh,
Yes you can! ;-) You can use OpenGL rendering calls in the "Render"-function
of a derived Mapper class. For example, you can derive your own
MyPolyDataMapper from vtkOpenGLPolyDataMapper class (or vtkPolyDataMapper)
to render polydata in a given vtk render window. In the "Render"-function
you place your own OpenGL-Code, e.g., display lists, VBO calls, shader
programs. Be sure to initialize all things properly before you call the
rendering. In doing so, you can use all OpenGL possibilities because you are
responsible for rendering the input dataset...not VTK anymore.
Cheers, Rocco
Von: vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org] Im Auftrag
von rakesh patil
Gesendet: Montag, 7. Mai 2012 10:29
An: Hellice
Cc: vtkusers at vtk.org
Betreff: Re: [vtkusers] OpenGL with VTK
Thanks Hellice
In that example, VTK objects are rendered in OpenGL context. What I am
looking is to use OpenGL code in VTK and render in vtk's rendering window.
Is that possible..??
Thanks
Regards
Rakesh Patil
On Fri, May 4, 2012 at 6:53 PM, Hellice <saouli-abdelhak at hotmail.com> wrote:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/RenderPassExistingCon
text
tyr to see what yoiu can get from that code example if you found more plz
post it here
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