[vtkusers] Mesh Lines

Jothybasu Selvaraj jothybasu at gmail.com
Tue May 1 10:28:15 EDT 2012


Do you also have ScalarVisibilityOff() in the polydataMapper?

Jothy

On Tue, May 1, 2012 at 3:25 PM, Bhanu Hariharan <bhanu at petrotel.com> wrote:

> Thanks for your reply. I do have SetAmbient(1) set in my code but that
> doesn't help.
> Any more ideas will be greatly appreciated.
>
> Thanks,
> Bhanu
>
>
> On Tue, May 1, 2012 at 4:10 AM, Jothybasu Selvaraj <jothybasu at gmail.com>wrote:
>
>> May be you need to manipulate the lighting of the actors.
>>
>> Can you try SetAmbient(1)?
>>
>> Jothy
>>
>> On Mon, Apr 30, 2012 at 10:03 PM, Bhanu Hariharan <bhanu at petrotel.com>wrote:
>>
>>> Hi,
>>>
>>> I am using VtkUnstructuredGrid to render a 3D grid where each cube/block
>>> is marked by 8 world coordinates. Each grid block has a color
>>> associated with it and I am using a vtkLookUpTable for this.
>>>
>>> I also have defined grid lines/mesh to show on top of this to mark the
>>> grid blocks. For this I use vtkLODActor.
>>>
>>> The problem is when I rotate the grid, the grid lines appear broken
>>> depending on how I rotate and the level of zoom.
>>>
>>>
>>> Does anyone have a clue why this could be happening..Any help with this
>>> would be greatly appreciated.
>>>
>>> Thanks,
>>> Bhanu
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>>
>>
>> --
>> Jothy
>>
>>
>


-- 
Jothy
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