[vtkusers] vtkAxesActor & Left-Handed Coordinate Systems

Randall Hand randall.hand at gmail.com
Mon Jul 16 16:13:40 EDT 2012


hrm.. Has this change propagated to the VTK in ParaView yet?  I'm linking
against the VTK in PV3.12 right now..
--
Randall Hand
http://www.vizworld.com


On Mon, Jul 16, 2012 at 3:11 PM, Sebastien Jourdain <
sebastien.jourdain at kitware.com> wrote:

> Hi Randall,
>
> Yes you did missed one of the latest change. ;-)
> Since last Friday on Master, you can provide a set of base vector for
> the cube axes actor which will allow you to revert the orientation of
> the axes that you want.
>
> But to properly work, you will need to enable the oriented bounds and
> provide them as well as the BaseForX/Y/Z that you want to use.
>
> Hope this help,
>
> Seb
>
> On Mon, Jul 16, 2012 at 3:29 PM, Randall Hand <randall.hand at gmail.com>
> wrote:
> > I've got some users using simulations that operate exclusively in a
> > left-handed coordinate space (xBack yUp zLeft or  xBack yRight zUp), and
> > I've been placing a coordinate axes in the corner using vtkAxesActor.
> > However, it seems there's no way to get the axis to invert one side?  Is
> > there an option I'm missing?
> > --
> > Randall Hand
> > http://www.vizworld.com
> >
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