[vtkusers] vtkAxesActor & Left-Handed Coordinate Systems
Sebastien Jourdain
sebastien.jourdain at kitware.com
Mon Jul 16 16:11:12 EDT 2012
Hi Randall,
Yes you did missed one of the latest change. ;-)
Since last Friday on Master, you can provide a set of base vector for
the cube axes actor which will allow you to revert the orientation of
the axes that you want.
But to properly work, you will need to enable the oriented bounds and
provide them as well as the BaseForX/Y/Z that you want to use.
Hope this help,
Seb
On Mon, Jul 16, 2012 at 3:29 PM, Randall Hand <randall.hand at gmail.com> wrote:
> I've got some users using simulations that operate exclusively in a
> left-handed coordinate space (xBack yUp zLeft or xBack yRight zUp), and
> I've been placing a coordinate axes in the corner using vtkAxesActor.
> However, it seems there's no way to get the axis to invert one side? Is
> there an option I'm missing?
> --
> Randall Hand
> http://www.vizworld.com
>
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