[vtkusers] the detail of GPU based ray-casting
qlizhi
qlizhi at gmail.com
Mon Jul 16 03:07:53 EDT 2012
Hi, i was reading the source code of VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, and at line 4255:
float fvalue[2];
int ivalue=0;
v->SetUniformi("dataSetTexture",1,&ivalue);
I do not understand how it set the dataSet available on texture unit 0. And, i am not sure the noise texture used for, i know the the theory of GPU based ray-casting . But when it comes to VTK, i find so much to learn. So i need your help!
qlizhi
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