[vtkusers] EyePosition / EyeTransform, GPU Volume Rendering, and Off-Axis Projection

Krzysztof Kamieniecki krys at kamieniecki.com
Fri Jul 6 13:12:27 EDT 2012


Hi,

How is the EyePosition and EyeTransform functionality supposed to behave,
should the positions be in CameraSpace or WorldSpace?

Should they be syncronized with EyeSeparation / LeftEye when in Off-Axis
Projection mode?

I am trying to get the GPU Volume renderer to work with Stereo 3D in
Off-Axis projection mode, one problem seems to be that the Camera position
is used instead of the Eye position.

Thanks,
Krys
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