[vtkusers] Rotation not applied when importing VRML file.

Juan Cardelino juan.cardelino at gmail.com
Wed Dec 5 14:40:19 EST 2012


Dear all,
           Does anyone has a clue about this? We are kind of stuck with
this.
Apart from understanding the behavior of VTK with VRML files we are
interested in importing complete scenes from the most common modelers (3D
max, Blender, etc).
Blender only exports x3d which as far as I understood is less supported
than VRML in VTK.
Any thoughts will be appreciated.
Thanks in advance.
Best regards,
                   Juan


On Sun, Dec 2, 2012 at 3:37 PM, Matias Tailanian <matias at tailanian.com>wrote:

> Dear all,
> I've been testing some examples about importing vrml files in vtk. I added
> an new example program to the VTK Wiki [1], where I show how to get an
> individual object from a a scene and its associated transform. The problem
> is that when importing the actor into vtk, it loses it's rotation. The
> traslation is correctly applied.
>
> The attached .wrl file was generated with 3d max10  and contains a teapot
> rotated 30° along x axis.
>
> [1]  http://www.cmake.org/Wiki/VTK/Examples/Cxx/IO/individualVRML
>
>
> Thanks in advance.
> Best regards,
>                    Matías
>
>
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