[vtkusers] mesh subdivision
NsPx
nspx.roronoa at gmail.com
Tue Aug 28 11:29:30 EDT 2012
Le 28/08/2012 17:27, Dženan Zukić a écrit :
> NsPx, decimation is quite the opposite of mesh subdivision. Decimation
> reduces complexity (simplifies the mesh), while subdivision increases
> number of vertices, edges and faces.
>
> On Tue, Aug 28, 2012 at 3:07 PM, David Doria <daviddoria at gmail.com
> <mailto:daviddoria at gmail.com>> wrote:
>
> On Tue, Aug 28, 2012 at 9:02 AM, NsPx <nspx.roronoa at gmail.com
> <mailto:nspx.roronoa at gmail.com>> wrote:
>
> Hi all,
>
> I would like to decimate a mesh using a criterion (let's say
> "edge length <=1").
>
> By searching through the documentation, I find the only way is
> to use vtkStreamingTesselator coupled with
> vtkEdgeSubdivisionCriterion but I don't really understant how
> to use it.
>
> Mainly, I can't pass a vtkPolyData, I have to use it cell
> (triangle) by cell ? How can I use the callabacks ?
> Can someone provide some example ?
>
> Thanks by advance.
>
>
> There are a few subdivision techniques available:
> http://www.vtk.org/Wiki/VTK/Examples/Cxx/Meshes/Subdivision
>
> Will any of those suit your needs?
>
> To your second question (very separate from the first, no?) - you
> can find an example of using a callback here:
> http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/KeypressObserver
>
> David
>
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Sorry for my mistake, I'm talking about subdivision of course !
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