[vtkusers] mesh subdivision

Dženan Zukić dzenanz at gmail.com
Tue Aug 28 11:27:33 EDT 2012


NsPx, decimation is quite the opposite of mesh subdivision. Decimation
reduces complexity (simplifies the mesh), while subdivision increases
number of vertices, edges and faces.

On Tue, Aug 28, 2012 at 3:07 PM, David Doria <daviddoria at gmail.com> wrote:

> On Tue, Aug 28, 2012 at 9:02 AM, NsPx <nspx.roronoa at gmail.com> wrote:
>
>>  Hi all,
>>
>> I would like to decimate a mesh using a criterion (let's say "edge length
>> <=1").
>>
>> By searching through the documentation, I find the only way is to use
>> vtkStreamingTesselator coupled with vtkEdgeSubdivisionCriterion but I don't
>> really understant how to use it.
>>
>> Mainly, I can't pass a vtkPolyData, I have to use it cell (triangle) by
>> cell ? How can I use the callabacks ?
>> Can someone provide some example ?
>>
>> Thanks by advance.
>>
>
> There are a few subdivision techniques available:
> http://www.vtk.org/Wiki/VTK/Examples/Cxx/Meshes/Subdivision
>
> Will any of those suit your needs?
>
> To your second question (very separate from the first, no?) - you can find
> an example of using a callback here:
> http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/KeypressObserver
>
> David
>
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