[vtkusers] mesh subdivision and uniform point distribution
Wenlong Wang
scc.wwl at gmail.com
Mon Apr 30 07:42:46 EDT 2012
Maybe Iterative Closest Point fits your application.
2012/4/30 <ruifigueiredo at isr.ist.utl.pt>
> Hello,
> I have an object model mesh and I want to subdivide it in a way that all
> points are at a distance no bigger than a pre-defined threshold and keeping
> the mesh structure. I.e. I want the mesh points to be uniformly
> distributed. I've looked at the available subdivision methods but none of
> them does this. I would be extremely grateful if someone could give me some
> hints of how to achieve this.
> Thanks,
> Rui
>
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