[vtkusers] Picking and dragging a vertex - points not moving to appropriate position
Vashist Purbhoo
vashist14 at hotmail.com
Fri Jun 17 04:41:55 EDT 2011
Hi vtkusers! I am trying to deform a 3D object by clicking and dragging its vertices. I was able to adapt the "SelectAVertex.cxx" example (http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/MoveAVertex) on the vtk website to make it work with a polydata I create using vtkSphereSource. To summarise, to deform the object I select a vertex by clicking on the middle mouse button and drag the point to the new location I want. I render the vertices of my object using vtkVertexGlyphFilter as well as the surface of the object. The program works correctly if I select the points without changing the initial view of the rendered object. However, once I change the view, for example to access a point at the back of my object, the point no longer moves to where I drag it. The coordinates returned do not correspond to the position where i release the mouse button. I would highly appreciate if any help/suggestions could be provided on how to solve this. Thank you. Vashist #include <vtkSmartPointer.h>
#include <vtkPointPicker.h>
#include <vtkRendererCollection.h>
#include <vtkProperty.h>
#include <vtkObjectFactory.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkInteractorStyleJoystickActor.h>
#include <vtkAreaPicker.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkIdFilter.h>
#include <vtkAssembly.h>
#include <vtkSphereSource.h>
#include <vtkExtractGeometry.h>
#include <vtkDataSetMapper.h>
#include <vtkUnstructuredGrid.h>
#include <vtkGlyph3D.h>
#include <vtkPointData.h>
#include <vtkIdTypeArray.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkPlanes.h>
class InteractorStyle : public vtkInteractorStyleJoystickActor
{
public:
static InteractorStyle* New();
vtkTypeMacro(InteractorStyle,vtkInteractorStyleJoystickActor);
InteractorStyle()
{
this->Move = false;
this->PointPicker = vtkSmartPointer<vtkPointPicker>::New();
// Setup ghost glyph
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
this->MovePolyData = vtkSmartPointer<vtkPolyData>::New();
this->MovePolyData->SetPoints(points);
this->MoveGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
this->MoveGlyphFilter->SetInputConnection(this->MovePolyData->GetProducerPort());
this->MoveGlyphFilter->Update();
this->MoveMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->MoveMapper->SetInputConnection(this->MoveGlyphFilter->GetOutputPort());
this->MoveActor = vtkSmartPointer<vtkActor>::New();
this->MoveActor->SetMapper(this->MoveMapper);
this->MoveActor->VisibilityOff();
this->MoveActor->GetProperty()->SetPointSize(5);
this->MoveActor->GetProperty()->SetColor(1,0,0);
}
//_____________________________________________________________________________________
void OnMouseMove()
{
if(!this->Move)
{
return;
}
vtkInteractorStyleJoystickActor::OnMouseMove();
}
//_____________________________________________________________________________________
void OnMiddleButtonUp()
{
this->EndPan();
this->Move = false;
this->MoveActor->VisibilityOff();
this->Data->GetPoints()->SetPoint(this->SelectedPoint, this->MoveActor->GetPosition());
this->Data->Modified();
this->GetCurrentRenderer()->Render();
this->GetCurrentRenderer()->GetRenderWindow()->Render();
}
//_____________________________________________________________________________________
void OnMiddleButtonDown()
{
// Get the selected point
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
this->PointPicker->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
if(this->PointPicker->GetPointId() >= 0)
{
this->StartPan();
this->MoveActor->VisibilityOn();
this->Move = true;
this->SelectedPoint = this->PointPicker->GetPointId();
std::cout << "Dragging point " << this->SelectedPoint << std::endl;
double p[3];
this->Data->GetPoint(this->SelectedPoint, p);
std::cout << "p: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
this->MoveActor->SetPosition(p);
this->GetCurrentRenderer()->AddActor(this->MoveActor);
this->InteractionProp = this->MoveActor;
}
}
//_____________________________________________________________________________________
vtkPolyData* Data;
vtkPolyData* GlyphData;
vtkSmartPointer<vtkPolyDataMapper> MoveMapper;
vtkSmartPointer<vtkActor> MoveActor;
vtkSmartPointer<vtkPolyData> MovePolyData;
vtkSmartPointer<vtkVertexGlyphFilter> MoveGlyphFilter;
vtkSmartPointer<vtkPointPicker> PointPicker; bool Move;
vtkIdType SelectedPoint;
};
//_____________________________________________________________________________________
vtkStandardNewMacro(InteractorStyle);
//_____________________________________________________________________________________
int main (int, char *[])
{
// Create a sphere (object to be deformed)
vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(20.0, 20.0, 20.0);
sphereSource->SetRadius(20.0);
sphereSource->SetThetaResolution(10);
sphereSource->SetPhiResolution(10);
sphereSource->Update();
//Create polydata from sphereSource
vtkSmartPointer<vtkPolyData> points_poly = vtkSmartPointer<vtkPolyData>::New();
points_poly->CopyStructure(sphereSource->GetOutput());
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputConnection(points_poly->GetProducerPort());
glyphFilter->Update(); // Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> points_mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
points_mapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> points_actor = vtkSmartPointer<vtkActor>::New();
points_actor->SetMapper(points_mapper);
points_actor->GetProperty()->SetPointSize(10); vtkSmartPointer<vtkPolyDataMapper> Mapper2 = vtkSmartPointer<vtkPolyDataMapper>::New();
Mapper2->SetInput(points_poly);
vtkSmartPointer<vtkActor> Actor2 = vtkSmartPointer<vtkActor>::New();
Actor2->SetMapper(Mapper2);
//assembly to synchronise interaction of points & polydata
vtkSmartPointer<vtkAssembly> assembly = vtkSmartPointer<vtkAssembly>::New();
assembly->AddPart(points_actor);
assembly->AddPart(Actor2); // Visualize
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(assembly);
renderWindow->Render();
vtkSmartPointer<InteractorStyle> style = vtkSmartPointer<InteractorStyle>::New();
renderWindowInteractor->SetInteractorStyle( style ); style->Data = points_poly;
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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