[vtkusers] Theres hole in my Mesh dear Liza, dear Liza!

Jothy jothybasu at gmail.com
Wed Jul 13 05:33:19 EDT 2011


You could use vtkFilleHolesFilter.

Jothy

On Wed, Jul 13, 2011 at 10:21 AM, Ashika Umanga Umagiliya <
aumanga at biggjapan.com> wrote:

> Hi Jothy,
>
> Yeap,they have constant Z spacing..
>
>
> On 13 July 2011 18:18, Jothy <jothybasu at gmail.com> wrote:
>
>> I think the vtkVoxelContoursToSurfaceFilter requires a constant Z spacing.
>> Does you contours meet this requirement?
>>
>> Jothy
>>
>>
>>
>> On Wed, Jul 13, 2011 at 10:10 AM, Ashika Umanga Umagiliya <
>> aumanga at biggjapan.com> wrote:
>>
>>> Greetings all,
>>>
>>> I use "vtkVoxelContoursToSurfaceFilter"  to generate Mesh from a stack of
>>> contours.
>>> I have this weird case where there is an unsual "hole" in the generated
>>> mesh.
>>>
>>> Here is the input "contour data" rendered using OpenGL GL_LINE_STRIP
>>>
>>> http://oi51.tinypic.com/333fwnd.jpg
>>> http://oi51.tinypic.com/2416ydk.jpg
>>>
>>> and here is the generated Mesh
>>>
>>>
>>> http://oi51.tinypic.com/2whqm0z.jpg
>>> http://oi51.tinypic.com/ifcsv9.jpg
>>>
>>>
>>> (Note three are two seperate meshes in the scene.Only the outer-bule mesh
>>> has the hole.)
>>>
>>> Can anyone think of the reason for this?
>>>
>>> Thanks in advane
>>>
>>>
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>
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