[vtkusers] Render radial trasparency
vespasiano at libero.it
vespasiano at libero.it
Fri Jan 28 12:13:46 EST 2011
Hi all,
I'm writing an augmented reality application where I have two renders
connected to a render window.
In the first render, that is on layer 0, I have a plane source where i have
connected a camera input as a texture to see images from a webcam. In the other
render, that is on layer 1, I render over the layer 0 my 3d scene.
Now i need to adjust the opacity of the rendered layer1. I would that the
opacity of my rendered 3d scene should decrease radially around a center point
that i define.
I thought that i can use a graylevel map to define the opacity map of my
rendered scene but i can't find in vtk documentation any ideas to make such
filter. I need like a filter that i connect between the output of the render
and the input of the render window and set the pixel opacity.
Note that i wouldn't modify the opacity of the video but only the opacity of
my rendered 3d scene.
Any ideas to do so? Thanks a lot.
Francesco Ricciardi.
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