[vtkusers] Rendering quality

David Doria daviddoria at gmail.com
Wed Aug 10 14:29:42 EDT 2011


On Wed, Aug 10, 2011 at 2:26 PM, Federico Milano <fmilano at gmail.com> wrote:
> Hi. I'm trying to maintain a good FPS rate when interacting with very large
> meshes and I was wondering if there's a way to vary the quality of
> rendering, depending on if you're interacting with the scene
> (rotating/translating it) or if you're leaving it still. Maybe I can do it
> manually, having the same mesh in two or more quality versions, using the
> low quality version when interacting with the scene and using incrementally
> higher quality versions when rendering the final version; but it would be
> much easier if it is already built in VTK.

These don't distinguish between types of interaction, but I thought
I'd point them out - they could get you going in this direction:

http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/QuadricLODActor
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/LODProp3D

David



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