[vtkusers] Invert color of MIP

Jérôme jerome.velut at gmail.com
Mon Apr 11 02:00:59 EDT 2011


Hi,

I think you just have to change the lookup table: MIP is the way the
voxel intensity are "merged" along a ray. It has nothing to do with
the final color.

Jerome

2011/4/9 zlf <jxdw_zlf at yahoo.com.cn>:
> Hi all
>
> In the result of MIP renderering, the bone is white because of its high
> intersity, the air is black because of low intersity. I want to invert their
> color. That means the bone is black while the air is white.
>
> Thanks
>
> superZZ
>
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