[vtkusers] 3D Mesh generation from vertices and normals
David Doria
daviddoria+vtk at gmail.com
Wed Mar 3 13:17:08 EST 2010
On Wed, Mar 3, 2010 at 12:28 PM, Andreas Hahn <zweikaesehoch at gmx.de> wrote:
> Hi all,
>
> i'm new to VTK and am looking for a filter similar to vtkDelaunay3D which
> takes vertices AND normals as input.
>
> I want to get a surface reconstruction from a point cloud and associated
> normals. The result should be a triangular mesh. The normals origin from a
> mesh which is lost or not available for me, but could be reconstructed by
> the additional information of the normals.
> The acceptance of normals is required because the anatomical structure of
> the left atrium is not truly convex:
> http://www.healthsystem.virginia.edu/internet/news/images/picture2.jpg
>
> Thanks for any suggestions or workarounds!
>
> Andreas
> __
>
>
I have written a set of classes to do this:
http://www.midasjournal.org/browse/publication/708
http://www.midasjournal.org/browse/publication/713
It is a pretty naive implementation, but it's worth a shot.
I strongly urge that these classes be added to VTK so we don't have to point
people to CGAL to do this type of thing.
Thanks,
David
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