[vtkusers] Selecting multiple actors

KS Jothybasu jothybasu at gmail.com
Thu Jan 21 09:48:27 EST 2010


Thanks for the demo David,

I actually mean selecting multiple actors with shift/ctrl and moving them
together.

A simple example is how you select a list of files using shift/ctrl and
moving them!

Thanks again,

Jothy

On Thu, Jan 21, 2010 at 2:29 PM, David Doria
<daviddoria+vtk at gmail.com<daviddoria%2Bvtk at gmail.com>
> wrote:

>
> On Thu, Jan 21, 2010 at 8:56 AM, Anka Kochanowska <pluszcz at gmail.com>wrote:
>
>> Hi!
>> Please, send messages to vtkusers, this way, you might get better answers
>> :-)
>> Something like:
>>
>>        vtkAssembly *assembly;
>>        vtkImagePlaneActor * plane = vtkImagePlaneActor::New();
>>        plane->SetInput(...);
>>        plane->SetUserTransform( ... );
>>        ...
>>        assembly->AddPart( plane );
>>
>> Anka
>>
>> On Thu, Jan 21, 2010 at 8:36 AM, KS Jothybasu <jothybasu at gmail.com>
>> wrote:
>> > Thanks,
>> >
>> > Do you mean that its possible to add actors to an assembly?
>> >
>> > I am new to vtk and in the learning phase. If thats's possible then I
>> will
>> > try that!
>> >
>> > Thanks,
>> >
>> > Jothy
>> >
>> > On Thu, Jan 21, 2010 at 12:59 PM, Anka Kochanowska <pluszcz at gmail.com>
>> > wrote:
>> >>
>> >> Hi!
>> >> It would need some work in UI. You might keep a list of selected
>> >> actors and then apply the same transform to all the actors from the
>> >> list.
>> >> Would be easier to have actors in one assembly but, that probably is
>> >> not your intention.
>> >> Anka
>> >>
>> >>
>> >> On Thu, Jan 21, 2010 at 7:52 AM, David Doria <daviddoria+vtk at gmail.com<daviddoria%2Bvtk at gmail.com>
>> >
>> >> wrote:
>> >> > On Fri, Jan 15, 2010 at 7:32 AM, KS Jothybasu <jothybasu at gmail.com>
>> >> > wrote:
>> >> >>
>> >> >> Hi,
>> >> >>
>> >> >> I would like to select multiple actors with ctrl/shift key amd move
>> >> >> them
>> >> >> at once.
>> >> >>
>> >> >> How to do this?
>> >> >>
>> >> >> Thanks
>> >> >>
>> >> >> Jothy
>> >> >>
>> >> >
>> >> > This is another case where a couple of "nope, I've never seen
>> something
>> >> > like
>> >> > this" from a couple of experienced users could at least bring some
>> >> > closure
>> >> > to the issue.
>> >> > Anyone?
>> >> > Thanks,
>> >> >
>> >> > David
>> >> > _______________________________________________
>> >> > Powered by www.kitware.com
>> >> >
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>> >> >
>> >> > Please keep messages on-topic and check the VTK FAQ at:
>> >> > http://www.vtk.org/Wiki/VTK_FAQ
>> >> >
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>> >> >
>> >> >
>> >> _______________________________________________
>>
>>
> I made a demo of assembly's here:
> http://www.vtk.org/Wiki/VTK/Examples/Interaction/Assembly
>
> However, I don't think this is exactly what you were asking. What I
> understood is that you want to have the user select actors, and add them to
> an assembly at runtime. I guess you could subclass the TrackballActor
> interactor, check for which object was selected, and maintain the assembly
> variable as an ivar.
>
> Let us know if you get it working.
>
> Thanks,
>
> David
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the VTK FAQ at:
> http://www.vtk.org/Wiki/VTK_FAQ
>
> Follow this link to subscribe/unsubscribe:
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