[vtkusers] fastest render method for spheres...?!

Benjamin Frigan frigan at itap.physik.uni-stuttgart.de
Thu Feb 4 13:27:43 EST 2010


David,
yes, I've already tried it a few minutes ago. I think it gets better
when I turn it on, at least with vtkglyph3D but not with the vector of
actors.


Marcus,
but display lists are used by default in VTK, right? So, by turning it
off it gets worse.




David Doria schrieb:
> On Thu, Feb 4, 2010 at 1:12 PM, Marcus D. Hanwell
> <marcus.hanwell at kitware.com <mailto:marcus.hanwell at kitware.com>> wrote:
>
>     On Thu, Feb 4, 2010 at 12:58 PM, Benjamin Frigan
>     <frigan at itap.physik.uni-stuttgart.de
>     <mailto:frigan at itap.physik.uni-stuttgart.de>> wrote:
>
>         I forgot to ask the following:
>         I know that in OpenGL, when you render a large amount of
>         objects, you
>         can use something that is called "Backface Culling". Then, all
>         faces
>         that are facing away from the camera because they are always
>         covered by
>         faces that are facing towards the camera. Is this implemented
>         in VTK by
>         default or do I have to enable it somehow?
>
>
> Here is an example of how to turn on backface culling. It seems to be
> off by default.
>
> http://vtk.org/Wiki/VTK/Examples/Visualization/BackfaceCulling
>
> Thanks,
>
> David
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