[vtkusers] fastest render method for spheres...?!

David Doria daviddoria+vtk at gmail.com
Thu Feb 4 13:18:48 EST 2010


On Thu, Feb 4, 2010 at 1:12 PM, Marcus D. Hanwell <
marcus.hanwell at kitware.com> wrote:

> On Thu, Feb 4, 2010 at 12:58 PM, Benjamin Frigan <
> frigan at itap.physik.uni-stuttgart.de> wrote:
>
>> I forgot to ask the following:
>> I know that in OpenGL, when you render a large amount of objects, you
>> can use something that is called "Backface Culling". Then, all faces
>> that are facing away from the camera because they are always covered by
>> faces that are facing towards the camera. Is this implemented in VTK by
>> default or do I have to enable it somehow?
>>
>>
Here is an example of how to turn on backface culling. It seems to be off by
default.

http://vtk.org/Wiki/VTK/Examples/Visualization/BackfaceCulling

Thanks,

David
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