[vtkusers] fastest render method for spheres...?!

Benjamin Frigan frigan at itap.physik.uni-stuttgart.de
Thu Feb 4 13:03:28 EST 2010


I apologize for the typo.
I wanted to say, that all faces that are facing away from the camera are
not drawn because they are always covered by faces that are facing
towards the camera.




Benjamin Frigan schrieb:
> I forgot to ask the following:
> I know that in OpenGL, when you render a large amount of objects, you
> can use something that is called "Backface Culling". Then, all faces
> that are facing away from the camera because they are always covered by
> faces that are facing towards the camera. Is this implemented in VTK by
> default or do I have to enable it somehow?
>
> I've read that VMD (apparently quite popular molecular visualizer) can
> handle thousands of molecules + connections without any problems, with
> high sphere resolution!!!
>
>
> Francois,
> I will take a look into that.
>
>
>
> Ben
>
>
>
> Liam Kurmos schrieb:
>   
>> On Thu, Feb 4, 2010 at 5:44 PM, Benjamin Frigan
>> <frigan at itap.physik.uni-stuttgart.de> wrote:
>>   
>>     
>>> But then what's the point of using spheres? With such a low resolution I
>>> could use cubes as well. But I don't want that.
>>>     
>>>       
>> I was just using one sphere, the resolution was 8 and thats was fine
>> for what i'm doing.
>>
>> If the number of pixels of the rendered image is small there won't be
>> any difference.
>>
>> Liam
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>>     
>
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