[vtkusers] fastest render method for spheres...?!

Liam Kurmos quantum.leaf at googlemail.com
Thu Feb 4 12:51:05 EST 2010


On Thu, Feb 4, 2010 at 5:44 PM, Benjamin Frigan
<frigan at itap.physik.uni-stuttgart.de> wrote:
> But then what's the point of using spheres? With such a low resolution I
> could use cubes as well. But I don't want that.

I was just using one sphere, the resolution was 8 and thats was fine
for what i'm doing.

If the number of pixels of the rendered image is small there won't be
any difference.

Liam



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