[vtkusers] Emulating Matlab imagesc() function in VTK
Prathamesh Kulkarni
prathameshmkulkarni at gmail.com
Sat Aug 14 14:20:15 EDT 2010
Hi Nicholas,
At a first glance, it appears that you could try doing the following
changes:
import->SetImportVoidPointer(pm);
import->SetWholeExtent(0,Nxp-1,0,Nyp-1,0,0);
import->SetDataExtent(0,Nxp-1,0,Nyp-1,0,0);
Also, your lookupTable does not appear to be connected to the imageActor.
Prathamesh
On Sat, Aug 14, 2010 at 12:49 PM, Nicholas Kinar <n.kinar at usask.ca> wrote:
>
>
> I think, the same code should work fine if you use a 1D double array
> instead of 2D.
>
> Prathamesh
>
>
>
> Prathamesh,
>
> Thank you very much for your response; this is greatly appreciated! I
> tried changing my example code to use a 1D double array, but I still receive
> a similar result. The window that is displayed by VTK shows only "garbage"
> data. The rendered data appears as a series of white lines which I believe
> to be indicative of uninitialized memory.
>
> What am I doing wrong with my example code? Perhaps I am not utilizing the
> SetWholeExtent() and SetDataExtent() functions properly? Might there be
> another way to display the matrix?
>
> Here is the example function that I am now attempting to run. What I now
> do is copy the data into a 1D array before passing it into the
> SetImportVoidPointer() function:
>
>
> void test_VTK()
> {
> std::string fileName = "M.txt";
> double deltax = 1.0e-3;
> double deltay = 1.0e-3;
>
> int Nx = 1000;
> int Ny = 1000;
> int PML_num = 20;
>
> int Nxp = Nx + 2 * PML_num;
> int Nyp = Ny + 2 * PML_num;
>
> TNT::Array2D<double> M(Nxp, Nyp);
> //double **pm;
> load_matrix( fileName, &M );
>
> vtkSmartPointer<vtkImageImport> import =
> vtkSmartPointer<vtkImageImport>::New();
>
> // copy into 1D Array
> std::cout << "Copying data " << std::endl;
> int num = Nxp * Nyp;
> TNT::Array1D<double> pm(num);
> std::cout << "Have now created the matrix" << std::endl;
> int counter = 0;
> for(int i = 0; i < Nxp; i++)
> {
> for(int j = 0; j < Nyp; j++)
> {
> pm[counter++] = M[i][j];
>
> }
> }
> std::cout << "Finishing copying data" << std::endl;
>
>
> import->SetImportVoidPointer((void*)pm);
> import->SetWholeExtent(0,Nxp,0,Nyp,0,0);
> import->SetDataExtent(0,Nxp,0,Nyp,0,0);
>
> //vtkSmartPointer<vtkImageData> data =
> // vtkSmartPointer<vtkImageData>::New();
> //data->setDimensions( 1040, 1040, 0 );
>
>
> vtkSmartPointer<vtkLookupTable> lookupTable =
> vtkSmartPointer<vtkLookupTable>::New();
>
> vtkSmartPointer<vtkScalarBarActor> colorbar =
> vtkSmartPointer<vtkScalarBarActor>::New();
>
> // add a colorbar
>
> lookupTable->SetNumberOfColors(9344);
> lookupTable->SetTableRange(0,10);
> lookupTable->ForceBuild();
>
> colorbar->SetLookupTable(lookupTable);
> colorbar->SetWidth(0.05);
> colorbar->SetPosition(0.95, 0.1);
> colorbar->SetLabelFormat("%.3g");
> colorbar->PickableOff();
> colorbar->VisibilityOn();
>
> //std::string bunny = "633px-Bunny.jpg";
>
> //read the image
> //vtkSmartPointer<vtkJPEGReader> jPEGReader =
> // vtkSmartPointer<vtkJPEGReader>::New();
> //jPEGReader->SetFileName ( bunny.c_str() );
> //jPEGReader->Update();
>
>
> vtkSmartPointer<vtkImageViewer2> viewer =
> vtkSmartPointer<vtkImageViewer2>::New();
> viewer->SetInput(import->GetOutput());
> viewer->SetInput( import->GetOutput() );
>
> //setup renderer
>
> vtkSmartPointer<vtkRenderer> renderer =
> vtkSmartPointer<vtkRenderer>::New();
> renderer->AddActor ( viewer->GetImageActor() );
> renderer->AddActor(colorbar);
> renderer->ResetCamera();
>
> //setup render window
>
> vtkSmartPointer<vtkRenderWindow> renderWindow =
> vtkSmartPointer<vtkRenderWindow>::New();
> renderWindow->AddRenderer ( renderer );
>
> //setup render window interactor
>
> vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
> vtkSmartPointer<vtkRenderWindowInteractor>::New();
> vtkSmartPointer<vtkInteractorStyleImage> style =
> vtkSmartPointer<vtkInteractorStyleImage>::New();
>
> renderWindowInteractor->SetInteractorStyle( style );
>
> //render and start interaction
>
> renderWindowInteractor->SetRenderWindow ( renderWindow );
> renderWindowInteractor->Initialize();
> renderWindowInteractor->Start();
>
>
> } // end function
>
>
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