[vtkusers] vtkPointSpriteMapper and blend-accumulate
Paul Harris
harris.pc at gmail.com
Wed Oct 14 22:34:17 EDT 2009
Hi all, and especially John,
I noticed that this code in vtkPointSpriteMapper.cpp 1060 is commented out
switch (this->BlendMode)
{
case Accumulate: {
/*
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
*/
break;
}
I'm setting the Actor's opacity. When commented, the blend-accumulate mode
doesn't seem to work (it looks the same with or without blend-accumulate).
When I uncomment this code, it appears to work brilliantly and as I had
imagined.
Why is this code commented out?
thanks,
Paul
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