[vtkusers] Real colours in 3D CT image(DICOM)
Bill Lorensen
bill.lorensen at gmail.com
Sat Oct 3 09:57:35 EDT 2009
Opacity, Diffuse, and Specular have ranges from 0-1. Some of your
settings are > 1.0.
Start out just by setting the diffuse color. Leave out all of the
other settings until you get a decent image. Then you can add specular
highlights later.
On Sat, Oct 3, 2009 at 9:25 AM, Gururajan.R <gururajan.r at raster.in> wrote:
> Bill
> very kind to your reply.
>
>
> i have included that too, to set scalar visibility in off. even i dint get the result, am wondering where i made mistake.
> if time permits you please have a look on below code
>
> Thanks
> Guru
>
> //for skin and bone Diagram
> //For setting Bone Colour
> vtkGeometryFilter geovolumebone = new vtkGeometryFilter();
> geovolumebone.SetInput(polyReader.GetOutput());
> vtkPolyDataMapper geobonemapper = new vtkPolyDataMapper();
> geobonemapper.SetInput(geovolumebone.GetOutput());
> geobonemapper.ScalarVisibilityOff();
> //vtkActor boneActor = new vtkActor();
> vtkLODActor boneActor = new vtkLODActor();
> boneActor.SetNumberOfCloudPoints(100000);
> boneActor.SetMapper(geobonemapper);
> //boneActor.GetProperty().SetColor(1, 0.4782, 0.2546);
> boneActor.GetProperty().SetColor(1, 0, 0);
> //boneActor.GetProperty().SetDiffuseColor(1, 1, .9412);
> boneActor.GetProperty().SetSpecularPower(100);
> boneActor.GetProperty().SetOpacity(1.5);
> boneActor.GetProperty().SetDiffuse(1.75);
> boneActor.GetProperty().SetSpecular(1.75);
> //For setting Bone Colour
>
> //For setting Skin Colour
> vtkMarchingCubes skin = new vtkMarchingCubes();
> skin.SetInput(dicomreader.GetOutput());
> skin.SetValue(0, -300);
> skin.ComputeNormalsOn();
> //
> vtkGeometryFilter geovolumeSkin = new vtkGeometryFilter();
> geovolumeSkin.SetInput(contour.GetOutput());
> //
> vtkPolyDataMapper skinmapper = new vtkPolyDataMapper();
> skinmapper.SetInput(geovolumeSkin.GetOutput());
> skinmapper.ScalarVisibilityOff();
>
>
> vtkLODActor actorskin = new vtkLODActor();
> actorskin.SetNumberOfCloudPoints(100000);
> actorskin.SetMapper(skinmapper);
> //actorskin.GetProperty().SetColor(1, 0.547237, 0.319073);
> actorskin.GetProperty().SetColor(0.94,0.58, 0.17);
> actorskin.GetProperty().SetSpecularPower(100);
> actorskin.GetProperty().SetOpacity( 3.3 );
>
> Bill Lorensen wrote:
>> Try adding:
>> geobonemapper->ScalarVisibilityOff();
>>
>> If scalar data exists for cells or points, the mapper will use that
>> data to color the actor. With ScalarVisibilityOff(), the mapper will
>> use the color in the property.
>>
>> On Sat, Oct 3, 2009 at 1:34 AM, Gururajan.R <gururajan.r at raster.in> wrote:
>>
>>> Hi all,
>>> As am a new in VTK. Please guide me how to bring real colors like
>>> (bone, blood & vessles) in 3d image, iam reading dicom series and
>>> converted into 3d format. using vtkLODActor, am colouring the image but
>>> its not a real color and the whole image is in one color only.
>>>
>>> i want real color to be applied to the relevant parts in the 3d image .
>>>
>>> Please any one help me in this., i would be very thankful for your kind
>>> help.
>>>
>>>
>>> Regards
>>> Guru
>>>
>>> vtkLODActor boneActor = new vtkLODActor();
>>> boneActor.SetNumberOfCloudPoints(100000);
>>> boneActor.SetMapper(geobonemapper);
>>> //boneActor.GetProperty().SetColor(1, 0.4782, 0.2546);
>>> boneActor.GetProperty().SetColor(1, 0.75, 0.5);
>>> //boneActor.GetProperty().SetColor(1, 0.3, 0.3);
>>>
>>>
>>> boneActor.GetProperty().SetOpacity(1.5);
>>> boneActor.GetProperty().SetDiffuse(1.75);
>>> boneActor.GetProperty().SetSpecular(1.75);
>>> boneActor.GetProperty().SetSpecular(0.3);
>>> boneActor.GetProperty().SetSpecularPower(20);
>>> boneActor.GetProperty().SetOpacity( 3.3 );
>>> boneActor.GetProperty().SetDiffuse(0.8);
>>> boneActor.GetProperty().SetAmbient(2.2);
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