[vtkusers] UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc

Andrew Cunningham andrewc at mac.com
Mon May 11 21:25:48 EDT 2009


Hi John,
	Surprisingly bashing ones head against a wall works :). I found the  
problem - my Init routine was in a factory object that got Initit'd a  
bit too late....


Andrew


On May 9, 2009, at 4:22 PM, John Platt wrote:

> Hi,
>
> Yes, create 2 actors. I usually add the actors to a vtkAssembly and  
> add the assembly to the renderer. This ensures the actors stay  
> together.
>
> HTH
>
> John.
>
> ----- Original Message -----
> From: Andrew Cunningham
> To: John Platt
> Sent: Saturday, May 09, 2009 4:54 PM
> Subject: Re: [vtkusers]  
> UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc
>
> Hi John,
> Thanks for the reply - I am still a bit confused about how to use  
> this. I am using an unstructuredmesh to represent the FE mesh. Do I  
> create two actors, one with wireframe properties, and one with  
> filled properties... and let this setting take care of the overlay?
>

Andrew

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20090511/ebdacc24/attachment.htm>


More information about the vtkusers mailing list