[vtkusers] UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc
John Platt
jcplatt at dsl.pipex.com
Sat May 9 19:22:44 EDT 2009
Hi,
Yes, create 2 actors. I usually add the actors to a vtkAssembly and add the assembly to the renderer. This ensures the actors stay together.
HTH
John.
----- Original Message -----
From: Andrew Cunningham
To: John Platt
Sent: Saturday, May 09, 2009 4:54 PM
Subject: Re: [vtkusers] UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc
Hi John,
Thanks for the reply - I am still a bit confused about how to use this. I am using an unstructuredmesh to represent the FE mesh. Do I create two actors, one with wireframe properties, and one with filled properties... and let this setting take care of the overlay?
Andrew
On May 8, 2009, at 3:35 PM, John Platt wrote:
Hi,
vtkMapper::SetResolveCoincidentTopologyToPolygonOffset();
works fine for my FE meshes with the default offset parameters. Note it is a static method.
John.
Andrew
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20090510/99f61d24/attachment.htm>
More information about the vtkusers
mailing list